7 Days to Die
Weapons are crucial to pull through in7 Days To go bad , especially with so many threats roaming around that can invade your base or surprise attack you during exploration . It can easily become overwhelming to face automaton , among other enemies , without the right band of firearms or melee options at hand .
By expanding your aggregation of arm , opting for a variety of different firearms with alone strengths , and the best melee weapons that cultivate for your playstyle , you may vagabond around without worrying too much about your safety . The list below features the 10 best weapons in7 Days To choke , take into account the availability of ammo and their abilities and performance in different combat scenarios .
Console mastery in 7 years To Die are a outstanding mode to simplify your gameplay and make surviving well-fixed , granting useful in - biz lineament and items .
10Machete
Melee Weapon
The Machete is an first-class instrument that make up for a well - rounded primary melee weapon , especially whengetting started in7 Clarence Day To give-up the ghost . While it is unretentive at range , this is advantageous when zombies get too penny-pinching for comfort , offer theability to dismember or decollate zombies at a faster flack ratecompared to other melee options .
For those who do n’t enjoy dealing Bludgeoning damagewith blunt weapons , this is an especially consummate paroxysm . To craft Quality 1 of the Machete , player must use the Workbench and put together 1x Machete Parts , 10x Forged Steel , 10x Wood , 3x Leather , and 3x Duct Tape .
Features
Stats
Entity Damage
20.1–40.1
Block Damage
21–42
reach
2.3
attack per Minute
55
Stamina Usage per function
19.2–32.7
Durability
288–673
Crafting Requirements
Read at least 39x Knife Guy
Not only is it expectant against enemies , but it also has some practical uses , such as massacre animals for food . ensure to couple it with the Deep Cuts perk to increase bleeding damage to your target .
9AK-47
Machine Gun
This is a familiar weapon system to most players in7 Days To die out , mostly because it is an extremely reliable firearm that makes for one of the best primary straddle weapons . As it is more conventional compared to others , you could easily find ammo , ascertain you will never run out . It also hasgreat range of mountains , and a large magazine publisher size , which is extremely helpful for ammunition mental ability .
However , while it does apportion a good amount of impairment overall , it is less impactful on headshots . But by using mods , you could improve its overall combat performance . There is a huge diverseness of mod that are compatible with the AK-47 , such as aSilencer , Extender Scope , Laser Sight , Magazine Extender , and many more .
40–50
5–6
41–90
Rounds per Minute
360
Reload Time
2.85 seconds
Ammo Type
Magazine Size
30
250–550
Read at least 11x Tactical Warfare
To craft the AK-47 assault rifle at the Workbench , use 1x Machine Gun Parts , 10x Forged Iron , 2x Duct Tape , 10x Scrap Polymers , and 2x Spring materials .
8Sniper Rifle
Ranged Rifle
For those who savour a long - ranged coming in7 Days To Die , the Sniper Rifle is your go - to . Not only will you be protect by eliminating enemy from far away , but with the correct mods , you may become a stealth - style rogue or assassin . To do so , utilize a Silencer , Barrel Extender , as well as Laser Sight , improving your Sniper ’s truth and long - ranged ability .
Without these mod , thespian must be wary when using the Sniper , as the weapon system produce an super loud sound upon firing . This will attract zombi towards you and blow your cover . Another slight downside to this weapon is that if zombies get too close , it will be difficult to effectively control , making it circumscribe to long - ranged encounters .
100–110
8–10
80–150
150
2.7 second
12
250–500
Read at least 60x Rifle World
player must employ 1x Rifle Parts , 30x Forged Steel , 10x Duct Tape , 40x Scrap Polymers , and 12x outflow at their Workbench to craft the Sniper Rifle in7 mean solar day To give out . Aside from crafting , YouTuberLeny the Serfshowcases where to get the Sniper Rifle , which can bespawned within a safenear a peculiar building on the function .
7Rocket Launcher
Ranged Explosive
Among the more unique and venomous weapon system in7 Days To Dieis the Rocket Launcher . This is an idealistic weapon system choice for anyone who require to wreak havoc in combat withexplosive AoE equipment casualty . While it does n’t have long - ranged ability compared to other weapon system like the Sniper Rifle , its powerful garden rocket still have a fairly aloof scope , corking for obliterating zombiehordes in7 twenty-four hour period To Die .
420–700
10–2,500
70–100
75
1
Read at least 55x Explosive powder magazine
The main drawback of the Rocket Launcher , despite its formidable world power , is that it’schallenging to find oneself its ammunition . While player can craft the weapon ’s ammunition , the materials are equallydifficult to retrieve and also expensive . To craft the weapon itself , employ 1x Rocket Launcher Parts , 20x Forged Steel , 3x Duct Tape , 5x Electrical Parts , and 3x springiness at the Workbench .
For those who do have the necessary resources , use the Rocket Launcher sagely , strictly for emergency cases , such asbase defence in7 Days To Die . It ’s best to practice it sparingly , as you will otherwise run out of rockets cursorily .
6Grenade
Throwable Explosive
Another brilliant explosive pick that all players should have at hand in7 Days To Dieis Grenades . While it has a alike subroutine to Dynamite , itsexplosive rate is a little little . However , this does n’t make it any less efficient , specially when set about to straighten out a room filled with snake god .
It does reign superior to Dynamite in that it only burst forth once it has been thrown , while Dynamite gives musician a four - second window before it explode in their hands , making it much more wild to apply .
341
10
register 5x Explosive Magazine
Overall , Grenades make for the best throwables as they ’re easy to control and contend , ideal for crowd control . But keep in mind thatit is a consumable point , so be sure to craft and collect materials throughfarming in7 twenty-four hours To Dieand caudex up on a nice amount of resources for dependable use . you may craft grenade at a workbench with 1x Mechanical Parts , 14x Gun Powder , 4x Forged Iron , and 1x Spring .
Mining in 7 Days to Die can be made much easier when subsister take the clip to place some defenses around the mine to prevent zombies from attacking .
5Auto Shotgun
Automatic Shotgun
Everyone postulate a strong and sturdy Shotgun to mow down zombies when they ’re breaking down the barriers at their radix . The Auto Shotgun is asignificant improvement to the Pump Shotgun , with its automaticfeatures in7 Clarence Shepard Day Jr. To Die , and broad modern compatibility .
While the Pump Shotgun does n’t have the best range , the Auto Shotgun offer mid - reach , with the ability todefend narrow openings and possibly dismember and stun enemies . To improve its utility , you may make it one - shot opposition with the right mods , such as Shotgun Choke , Muzzle Break , and Drum Magazine .
196–202
54–80
2–9
70
2.6 seconds
16
160–500
Read at least 60x Shotgun Weekly
The Auto Shotgun is outstanding for defense against snake god in tightlipped - quarter combat , but is n’t too effective when dealing with drove , so be selective with its use . At your workbench , use 1x Shotgun Parts , 30x Forged Steel , 3x Duct Tape , 40x Scrap Polymers , and 4x Spring at the Workbench to craft the Auto Shotgun .
4Tactical Assault Rifle
One of the most common causes of death among players in7 Days To pass away , is being swarmed by zombie . The good room to protect yourself is , therefore , to kill them before they circumvent you . While shotguns are muscular for the odd kill , players need something that has alarge magazine and can address speedy firewhen it comes to snake god hordes .
Another great Assault Rifle aside from the AK-47 is the Tactical Assault Rifle , which total with astandard 3 - crack burst . What ’s more , it can also be enkindle as a semi - automatic weapon system , giving instrumentalist good deal of options as a versatile firearm .
53–58
6–7
90
405
3.8 seconds
225–500
register at least 27x Tactical Warfare Magazine
With the Tactical Assault Rifle , headshots wo n’t even be necessary to kill less zombies due to its 2 - stab flare-up . However , despite its power , it ’s not the undecomposed for saving your ammo , so investing in mods like Machine Gunner can make it more effective to utilize .
To craft Quality 1of the Tactical Assault rifle , expend 1x Machine Gun parts , 10x Forged Steel , 3x Duct Tape , 5x Scrap Polymers , and 3x Spring .
3Compound Crossbow
Ranged Weapon
While it may seem primitive equate to other arm in7 Days To croak , there is nothing more satisfying than pulling back a bow and let go a deadly pointer with preciseness , spike your target . The Compound Crossbow also provide player another stealth glide slope option , allowing you to quiet take out enemies from a distance with thesilence of a melee weapon , but the hurt of a firearm .
Moreover , with the varying types of Bolt arrows you may utilise for the Compound Crossbow , you may deal as much or as piffling wrong as you ’d like . TheExplosive Crossbow Bolt deals more price than any other ranged weaponin the game , away from the Rocket Launcher and other grenade - comparable artillery .
75–275
1–6
40–100
3.4 seconds
120–250
register at least 68x Bow Hunters Magazine
Even so , it may still be a better option than these explosive , as it is much light to manage , craft , and find ammo for . To craft the Crossbow at your workbench , practice 1x Bow / Crossbow Parts , 15x Forged Steel , x3 Duct Tape , x3 Leather , and 20x Scrap Polymers .
2Steel Sledgehammer
Blunt Melee Weapon
The Steel Sledgehammer is in general a less democratic weapon option of the melee options available in7 sidereal day To Die , mainly because it ischallenging to wield and controller . It has a fairly scurvy attack charge per unit and requires a unspoilt amount of skill for it to be in effect .
However , its debilitating power significantly urinate up for this drawback , with the ability todecapitate and kill zombi in a single hitdue to its bold strength . ensure to still be cautious when using this weapon , as it uses a high amount of staying power .
55.2
85
2.6
34
40.5
207–581
Read at least 39x Get Hammered Magazine
Aside from its combat feature , the Steel Sledgehammer can help withmining in 7Days To break down , in which it can efficaciously crystallise blocks , a unequaled ability that few tools and weapons can do as well as effectively as the sledgehammer . It ’s best to avoid using it for gathering resource , where its limitations dwell .
To craft the Steel Sledgehammer at your Workbench , you will necessitate 1x Steel Sledgehammer Parts , x10 Forged Steel , x10 Wood , x3 Leather , and x3 Duct Tape .
1.44 Desert Vulture
Handgun
Lastly , all players should have a shooting iron on them that they can apace take out and apace fire , especially when foe spring up in a surprise attack . The Desert Vulture is a great side arm with lots of versatility , as it blends together agood amount of chain of mountains , harm , and mag size of it .
While Assault Rifles and SMGs are dandy for speedy flame , the .44 Caliber ammunition used by the Desert Vulture has more effective damage output , make it worthwhile using against tough foe .
13–97
12–14
30–50
130
2 seconds
8.8
250–400
show at least 68x Handgun powder magazine
Not only can it kill foe within a single nip due to its impressive hurt capacity , but by pairing the Desert Vulture with the mod Magazine Extender and Silencer , you may turn the pistol into a sneak weapon , allowing you to keep a grim profile while exploring in7 Days To buy the farm . Craft the weapon at your work bench using 1x Handgun Parts , 20x Forged Steel , 3x Duct Tape , 20x Scrap Polymers , and x6 Spring .
beginning : Lenny the Serf / YouTube