Starfield

Summary

Starfieldis a gigantic game that allows histrion to search every corner of the Settled Systems . It is one of Bethesda ’s most challenging projects and one that will soon invite a major DLC , Shattered Space . Despite thehundreds of planet , dozens of weapons , and a plethora of camarilla to pick out from , the game also lack many characteristic that were rationalise during ontogeny .

While these were not present in the game ’s ultimate release , there is a chance they could make a return in future cognitive content . Some will likely appear inShattered Space , while others may be sold in DLCs with smaller scopes , likeFallout 4’sworkshop DLCs . Luckily , Bethesda has the opportunity to sum important amounts of subject to the game without set out from dent .

Starfield showcased its first DLC , Shattered Space , in a prevue during the Xbox Games Showcase . Here ’s what it reveals about the forthcoming enlargement .

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10Ship-fighting Arena Would Add A New Game Mode

Hidden in the secret plan files are severalNPCs who reference a faction that does not seem in Starfield - the C.E.C. Based on recorded dialogue that does not come out in - game , this group was planned to be a ship - based arena that rewarded the player for succeeder in a telecast starship free - for - all . One NPC , Samara Qasim , has dialogue lines that make her similar to the reviewer from another Bethesda statute title , Elder Scrolls IV : Oblivion .

There are several opportunities for the player to participate in ship combat , but none that have a setup like this . The C.E.C. presents an chance to make money for pilots who opt to avoid the ground as much as possible . This faction could even serve as the fabric for PVP ship fight in succeeding versions ofStarfield .

Starfield has 29 different companions to choose from , and some are certainly unspoiled than others . Here ’s the full leaning , rate .

Character swimming in Starfield with Andreja in the foreground.

Custom Image by Katarina Cimbaljevic

9House Va’ruun Could Have Been More Present In The Base Game

The Settled Systems ofStarfieldarehome to 3 major factions : the United Colonies ( UC ) , the Freestar Collective ( FC ) , and House Va’ruun . However , one of these factions , House Va’ruun , is notably miss many features to make it a full junto . Unlike the UC and FC , House Va’ruun does not have a questline , settled planets , or many NPC example . The eccentric who act as the true voice of House Va’ruun , Mir’za , only appears in a undivided mission in the primary questline before becoming irrelevant .

While the exception of Va’ruun content may have been intentional , it was an obvious missing element from the nucleotide game .

base on what is known about it , House Va’ruun offers the possibility of an evil option for playerswho reject the UC or FC . It could beStarfield ’s version ofOblivion’sDark Brotherhood , specially since its main writer , Emil Pagliarulo , loved House Va’ruun enough to get a tattoo of their symbol . Luckily , Bethesda is poised to reintroduce the galaxy ’s most life-threatening snake cult with its upcomingShattered SpaceDLC .

Starfield Shattered Space DLC footage.

Custom Image by Katarina Cimbaljevic

8Swimming Underwater & Sea Creatures

There are well over 1,000 planets inStarfield , many of which are habitable . From space , the player can see that these planets have large oceans and other bodies of water . Despite this , coastlines are knockout to find , and even when they can be located , there is not much to do with them . Unlike Bethesda ’s other titles likeSkyrim , there is no way to go submerged , or else forcing the instrumentalist to pass over over the water with a saltation mob or swim above the surface .

Starfield’smanyaquatic creature suggest this was not always the case . It is mutual for an explorer to check they are leave out a creature scan only to discover it is restricted to the water . It would be much easier to access these animals if the musician were able-bodied to swim subaqueous themselves . Other game mechanics like in high spirits press and low temperature could add extra depth to this organization . Starfieldcould even engender one of its temple deep below the waves , offering the chance for emergent Lovecraftian horror narrative .

7More In-Depth Survival Mechanics Could Change The Game

It does not take long for the player to run into one ofStarfield’smany environmental hazards . While the natural gas vents , irradiation , and acid can be harmful to the health of any Starborn , Todd Howard suggested that these were say to be much deadlierin an consultation with theAcademy of Interactive Arts & Scienceson YouTube . In fact , they were meant to be so serious that players would be encouraged to swop between specialized spacesuit just to hold up .

It is possible that players could detect the organization needlessly complex and punishing , which is why Bethesda nerfed it . However , it offers glimpses of a likely hardcore mode for explorers who require the uncongenial planet they visit to be even more harmful . Items that cure affliction would become a essential rather than another item to clutter inventories and get sell to vendors . reintroduce morein - depth survival mechanics inStarfieldwould also make it more rewarding to feel specialised spacesuit rather of just the spacesuit with the highest armour .

6Player-Owned Space Stations Would Be An Amazing Addition

From smaller port like the Wolf ’s Den to massive installations like the Key , Starfieldis full of space stations . consider the biz ’s customization options for spaceships and outposts , it is strange that the musician is not able to ramp up their own space stations . However , agree to game file , this may have once been an intended characteristic . It was even far enough in development that severalmods subsist which re - add role player - owned space stationsto the game .

Players are currently able-bodied to establish outpost on any major planet they come across . The power to build and customize infinite stations would tot up another stratum to the outstation system . These could be hubs for the role player ’s transportation system , resupply stations , or home ground for the actor to value the vast emptiness of space . The newShattered SpaceDLC may be officially lend custom infinite stations back toStarfield .

5Massive Ships Without The Help Of Mods

Aspiring pilots inStarfieldare able to fly A , B , and finally , blow - class ship . However , those are not the only classes of ship in the game ’s filing cabinet . untouchable to the player are M - category ships , which are absolutely massive . Individual role are often large than entire C - course of study ship . The beingness of these parts , include vendor - specific ones , suggests thatit may have been possible to fly M - class ships at one time .

land zones only allow ships that are up to 80 meter in length , so these ship would belike not be able-bodied to land on planet . To address this issue , they could act as motherships containing modest shuttles for visiting the ground . The larger size of the M - course would also allow for the ultimate cargo vehicle , and any pirate would be foolish to ravish such a dreadnought of a ship . Adding these ships as possible enemies would also make space scrap more dangerous and encourage lesser - used system of rules like ship stealth .

Starfield has deep customization option when it comes to build an ideal spaceship , which has led many to fabricate pretty impressive creation .

A Starfield ship flies through some asteroids towards a ringed planet

4More Melee Options Could Have Been Planned

Despite the existence of more in - deepness melee system in its other games , likeSkyrimandFallout 4,Starfieldhas a fairly shallow melee system . Its battle royal weapon are all one - handed , and the legal age of its 9 option are knives or similar item . They also partake the same golf stroke speed , animations , and even strain . Some skills , like Martial Arts and Concealment , support melee playstyles , but even with these skill , the equipment casualty output is far exceeded by normal accelerator pedal . Melee weapons are also unmoddable and lack advanced , urbane , and calibrate varieties .

While stray weapons are great for other human wielding guns , melee weapons would be helpful for the player who is storm to crusade in faithful quarters . Most hostile creature fight up close and personal , so explorers could greatly benefit from a non - shotgun alternative for those scenarios . Improved melee fights would also be able to utilizeStarfield’smobility , reserve the player to fly across the field of honor and slice up their enemies .

3Greater Outpost Importance

Until fairly late into development , outposts were conjecture to play a larger role in exploring the Settled Systems . This is evidenced by the loading covert and tutorial message , which accentuate theimportance of refueling your ship or diffuse Helium-3 outpostsaround the galaxy . or else , the role player ’s ship automatically refuels whenever they move between systems , which gain it pointless to build fueling station outpost .

re-introduce the fuel requirement would make the instrumentalist ’s outposts more important . This would encourage discover places to set up roots , making the determination to move on to a new game more difficult . A greater accent on outposts could also create a better feeling of progression throughout the plot .

2Flamethrowers Would Be A Fun Weapon Option

Starfieldincludes many futuristic arm to destroy pirates and terrormorphs . The player can end their foe with laser , machine guns , and even advanced corpuscle shaft of light artillery . However , the game is drop one artillery even though it dots in - biz cartridge : the humble flamethrower . Starfield’sversion of the Flamerexists as a 3D model in biz files , but it is not accessible in - game .

The likely lack of atomic number 8 on planets does pose a potential problem for even flamethrower use , but Bethesda could create a sci - fi ground for why it operate , much like the Firestorm ofMass outcome 2 . The Combatech specialty would be especially useful on one of the secret plan ’s hobo camp planets . It could also serve as the finishing touching to the bug - hunt UC players who are a fans ofStarship Troopers .

1Clothing Crafting Could Add Visual Flair

Starfieldhas many crafting arrangement including preparation , medicament fashioning , spacesuit adjustment , and weapon system alteration . Some of these alternative create newfangled items while others upgrade live ones , but there is one eccentric of crafting that is entirely absent : clothing crafting . One unused science indicates this was not say to be the case . The Textiles acquirement would have allowed the player to make and modifythe secret plan ’s many rig .

Clothing crafting could work in tandem bicycle with an improved environmental fortune system . Warm jacket could supply additional shelter on dusty planets and bulletproof vests could be worn under the spacesuit in fight - heavy zones . This system would provide greater utility toStarfield’smany outfit options .

origin : Academy of Interactive Arts & Sciences / YouTube

Companions in Starfield stacked like the Brady Bunch. Sam Coe, Adoring Fan, Vasco, Amelia, Sarah, and Andreja.

Starfield - Andreja with Va’Ruun’Kai behind her.

Starfield Swimsuit Outfit Found from Specific Planet’s Beach

Adrastos from Starfield with a soldier holding a weapon

Custom Image by Katarina Cimbaljevic

Starfield Space Station Satellite floating in the middle of space.

Starfield Several Ships that are Best for Combat, Cargo Inventory Space, Crew Size, or all of the above.

A series of ships in Starfield with a planet and star behind them.

Starfield Barrow Knife Melee Weapon in front of a blurry planet.

Starfield Outpost on Distant World with Large Cargo Hold Space Built to Store Items

Paradiso with Sarah Morgan from Starfield.

Custom Image by Katarina Cimbaljevic.

Starfield

PC Games