donjon & Dragonsis gear up for a lot of huge changes with the forthcoming release of the newPlayer ’s Handbook , Dungeon Master ’s Guide , andMonster Manual , but the Holy Writ I ’m most excited about are n’t any of these core options . I ’ve been playing fifth editionDnDfor a long time , and like everyone , there are things I have sex about it and thing I detest . The newPlayer ’s Handbookdefinitely address some of my gripes ( even if it ’s lose a niggling too much tang text for my liking ) , but I could have survived another decade with the 2014 reading .
There ’s more torunning a just game ofDnDthan just have a rulebook on hand , a concept tell by the riches of supplementary materialsDnDpublisher Wizards of the Coast has put out in the past . In the third variation ofDnD(and the revised 3.5e ) , Wizards might have overdone it a bit , and 5th variant has spaced out its outlet with some additional care . One omission has always bothered me , however , and it ’s one thatDnDwill lastly objurgate in 2025 .
The fresh update 2024 Player ’s Handbook for Dungeons & Dragons is being released soon , and it will contribute some exciting change to the plot .
Custom Image by Ben Brosofsky
Forgotten Realms Guides Are Exactly What D&D Needs
Sourcebooks For The Main 5e Setting Are Long Overdue
The primary setting ofDnD5e is the Forgotten Realms , but in the X since the initiation of 5e , Wizards of the Coast has been fabulously spare with material describing the world of the Forgotten Realms . In 2025 , however , that will be shift , withtwo new source Koran for the Forgotten Realms herald in the D&D Direct 2024 , available on the officialDungeons & DragonsYouTube canal . At the moment , both books just have working title , but they ’re currently bear on to asThe Forgotten Realms Player Guideand The Forgotten Realms Adventure Guid
The Forgotten Realms rig was created by Ed Greenwood , who started craft the mankind as a shaver .
I would n’t inevitably call myself a diehard devotee ofThe Forgotten Realms , and I do n’t actually apply it as the background for my long - run drive , which takes home in a homebrew macrocosm that tends to expose new turning point as the players search it . I do , however , like to take inspiration from it and other publishedDnDsettings . One urban center that my party spent a while in earlier this yr was mostly a redux of Saltmarsh , which has some good 5e material to commit from in the anthology bookGhosts of Saltmarsh .
Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the ’70s, with numerous updated box sets and expansions.
D&D ’s primary setting in the Forgotten Realms has plenty of locations with make traditional knowledge , but are rarely visit by prescribed political campaign fabric .
Like Saltmarsh , however , Forgotten Realms source material in 5e has incline to be sparse in nature and mixed in with adventure . Up until this point , the best standalone book on the subject was theSword Coast Adventurer ’s Guide , a volume that ’s frustratingly slim equate to every otherDnD5e ledger on my shelf . If it packed a net ton of detail into its 150 or so pages , I could forgive that , but I tend to regain my 2e copy ofGreyhawk : The Adventure Beginsmore utile despite its even humble footprint . Sometimes , walls of small school text can be a good matter .
My affection for the 2eGreyhawkbook decimal point to an alternative solution — dungeon masters and musician can always release to fabric from previous edition , as nothing about rule changes renders older preferences books as fundamentally incompatible . Third - party cognitive content or stuff for otherTTRPGs with their own fantasy settingscan be as great , and guess outside the Forgotten Realms box seat can add a lot . All the same , there should be good , current first - company subject , and I ’m beaming that Wizards of the Coast is finally addressing the gaping hole in the product line .
Magic in Dungeons & Dragons extend a moment of flexibility , but a system that offer more room for temporary expedient without losing bodily structure is promising .
What To Expect From The New Forgotten Realms Books
Content For DMs & Players Alike
There ’s not a ton of info out yet on what exactly the new Forgotten Realms book will deal , although the D&DDirect make mention of cardinal locations like Baldur ’s Gate and Icewind Dale that were already pretty obvious guarantees . A closet spillage clarifies that thePlayer Guidewill feature " new subclasses , feats , backdrop , cabal , and spells , " whiletheAdventure Guidehas the traditional knowledge and locations that DMs will need to reference when setting stories in the Forgotten Realms . It should all make building grown custom military campaign — or simply start off the rails in published adventures — easier than before .
Other note inclusions are the Dalelands , Moonshae Isles , and the land of Calimshan , each of which can provide a completely dissimilar savour for campaign .
Before those gain the market place , the World of Greyhawk is also draw some beloved with aninclusion in theDungeon Master ’s Guide , which could be a honest tool as a looser template for custom campaign . It ’s squeamish to have a pre - established world to throw down at the game tabular array without any other reference on hand , especially when it get along to running one - shots ad-lib sessions . I ’m excited about that as well , but I ’m inclined for it to be as anemic as most dress references have been in 5e so far , which is o.k. for its context of use .
The Future Of Dungeons & Dragons In 2025 & Beyond
2025 Is Sticking To The Basics
The Forgotten Realms sourcebooks are n’t the only tomes coming in 2025 , and theD&D Direct also revealed aDragon AnthologyandUpdated Starter Set(once again , work titles ) . It ’s all somewhat back - to - fundamentals stuff , in keeping with the fact that the game is getting a bit of a delicate relaunch . torrid fans might rather see a unexampled campaign book than a new starter readiness , but there ’s already a ten of 5e campaign books to piece from , and providing a clearer pathway to get fresh histrion on board makes a draw of sense .
keep & Dragons has released a wide change of crusade books over the form of 5th edition , and some by all odds stand up out more than others .
I ’m not unilaterally affirmative about the succeeding ofDnD , and missteps like recent design toremove old content onD&D Beyond(now turn back thanks to repercussion ) do occasionally raise serious concerns . All the same , there ’s also a lot of good ideas happening decently now , and I ’m not sure I can think of any books I ’d require to see more in 2025 than Forgotten Realms sourcebooks . It might have taken right smart longer than it should have , butDungeons & Dragonsis finally going to fulfil the gaping hole on my ledge that ’s been bothering me for years .
Dungeons and Dragons is a pop tabletop game originally cook up in 1974 by Ernest Gary Gygax and David Arneson . The phantasy role - act as game bring together players for a campaign with various components , including abilities , races , fiber class , monsters , and treasures . The game has drastically thrive since the ' 70s , with legion update loge Seth and expansion .
Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the ’70s, with numerous updated box sets and expansions.