Summary

A Modern trailer forBatman : Arkham Shadowhas been revealed at theGamescom2024 Opening Night Live showcase , at long last providing a first flavor at the Meta Quest 3 exclusive title ’s gameplay , and it depend like theBatman : Arkham VRgame I wanted back in 2016 . Rocksteady’sBatman : Arkham VRtook position betweenBatman : Arkham CityandBatman : Arkham Knightwith a mystery story narration that showed Batman ’s descent into lyssa - something that toy a major part inArkham Knight ’s story but was even more acute when say through the eyes of the Dark Knight himself with the added immersion of VR .

While Rocksteady is n’t at the helm ofBatman : Arkham Shadow , likely due to the studio ’s commitments toSuicide Squad : Kill the Justice League , Iron Man VRdeveloper Camouflaj and Oculus Studios are sour in partnership with Warner Bros. Interactive Entertainment and DC to narrate a raw story within the Arkhamverse . Batman : Arkham Shadowtakes berth between WB Games Montréal ’s prequelBatman : Arkham Originsand the game that kicked off the series , Batman : Arkham Asylum , with Roger Craig Smith reprize the role as the Caped Crusader from the former .

As Batman : Arkham Shadow return to an earlier time in the Arkhamverse , Warner Bros. should revisit one of the more underrated claim in the series .

Batman Arkham Shadow - Batman looking at Batsymbol

Batman: Arkham Shadow Features An Impressive Cast Of Characters

And Seems To Let Players Play As Both Bruce Wayne & Batman

The story focuses on the rise of a newfangled threat in the shape of the Rat King . While he resemble the comic villain Ratcatcher with a very similar costume and thingmajig , he seems not to be the same theatrical role as Otis Flannagan ( aka . Ratcatcher ) , who can be heard offer to bring the Rat King to Batman . Several other villain were also shown in the gameplay trailer , such as Lock - Up , The Ventriloquist , and Jonathan Crane , who seems to be twist into an early edition ofScarecrow from the previous story trailer .

Harley Quinn also appears as a shrink who has yet to be defile by the Joker , andit seems like players will not only interact with some of these characters as Batman , but as Bruce Wayne as well , something that the Arkhamverse games have n’t spent too long abode on , but rather makes me reminiscent of Telltale ’s approaching to itsBatmangames , where both Bruce and Batman playact a purpose in different events , and the aforementionedIron Man VR , which had a admixture of moments as Tony Stark to break up the superheroics .

Batman : Arkham Shadow , a new VR Meta Quest 3 single , set between Arkham Origins and Arkham Asylum , suggest that Ratcatcher may be a cardinal scoundrel .

Batman Over A Backdrop Image Of Gotham From Batman Arkham Shadow

Batman: Arkham Shadow’s Movement Looks Far Smoother Than Batman: Arkham VR’s

Batman Is No Longer Limited To Teleporting Around Locations

alas , due to the technical limitation of the prison term - it was developed for the first PSVR and was subsequently port to PC VR headsets - I findBatman : Arkham VRa reasonably clumsy VR experience now , especially when revisit it after playing more modern titles . Although it was relatively normal for VR statute title at the time , Batman : Arkham VRhad an overreliance on teleporting to get around positioning , especially as the original PSVR used the PlayStation Move controller that did n’t feature thumbsticks for effort like most modern VR controller do . This was n’t ameliorate in the microcomputer port either , as I ’ve tried take on theSteam version via my Meta Quest 3 .

Therefore , a fate of the front involved dipping in and out of bleak screens forever , whether it was to " walk " to another positioning or to grip to another expanse , and I discover this breaks up the overall immersion , which is a shame as its story was decent . VR has come a long way now in how player can move and explore public , andBatman : Arkham Shadow ’s gameplay reveal is a clear model of this , as Batman can be take care moving around location far more by nature .

While the grapple gun returns inBatman : Arkham Shadow , it does n’t cut to black when being used . Instead , it can be hear zip up up to ledges , gargoyles , and Grus in actual time to plan an approach , something that is all important in the series ' stealth - heavy Predator mission . Batman can also be hear jumping into conflict and gliding through the streets of Gothamwith far more fluid gameplay that feels natural for the character . This is hardly surprising considering Camouflaj ’s previous work onIron Man VR , which had extremely fluid move , with vaporize sequences and aeriform dogfight being a high spot in that deed of conveyance .

Meta Quest 3 on a space-like background

More Meta Quest 3 exclusive are follow soon , cover major franchises like DC and Alien , so it might in the end be sentence to invest in a headset .

Batman Is No Longer Limited To Detective Work In VR

Series Staples Return In More Action-Packed Gameplay

While I understood the approach at the time due to the limitations of the VR hardware of 2016 , I was always a mo disappointed thatBatman : Arkham VRseemed to miss out so many element that were synonymous with the Arkhamverse games by that point . The story was circumscribe to purely center on the detective side of the Dark Knight as he solves a slaying enigma .

Detective Vision return inBatman : Arkham Shadows , and seems to be signalize by instrumentalist moving their hand up toward the headset .

While there were set up pieces in the Batcave , Arkham Asylum , and high above the rooftops of Gotham , along with the choice to bemuse Batarangs and wield other contraption , one of themost placeable elements of the Arkhamverse , Freeflow combatwas nowhere to be seen . In fact , the only time Batman does confront his Penguin and his henchmen inBatman : Arkham VR , he drop a grass grenade , the screen cuts to dim , and the sounds of a fisticuffs fiddle out before Batman interrogates Penguin .

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This could n’t be further from the case inBatman : Arkham Shadow , asBatman can be seen not only claim down enemy with stealth tactics such as corner and reverse squelcher but also with a raw , VR - friendly version of Freeflow fighting . I was never expecting the full Freeflow combat ofArkham Asylum , Arkham City , Arkham Origins , andArkham Knightto seem in a VR game due to the gauzy skill Batman has as a fighter aircraft , so it would have to be more approachable to most player , andArkham Shadowseems to have found a direction to handle this .

The classic parry shop mechanic still appears , only now it ’s with the use of goods and services of icon tell participant where an enemy is attacking from and give them enough time to physically hedge and counter . There ’s also a combo meter and several ready - fire gadgets , such as the Batarang , Batclaw , and Explosive Gel , to torment up the numbers in quick chronological sequence . As a side note , as a long - timeBatman : Arkhamfan , it was extremely hearty to hear the enemies shouting , " It ’s the freakin ' bat ! " once again as Batman jumped them .

The Electrocutioner ’s Shock Gloves , which were present inBatman : Arkham Originsand could bedaze enemies and deal high-pitched levels of damage , are also present once again inBatman : Arkham Shadow , being spark off in a boss conflict and when occupy on groups of thugs . They did appear inBatman : Arkham Knightas a display piece in the GCPD evidence locker , but there was n’t an alternative to apply them in that secret plan .

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I understand why some the great unwashed are thwarted that the next canonical entry in theBatman : Arkhamseries is not accessible to many , as VR is n’t as coarse a gaming political program as microcomputer and consoles , and it ’s narrowed down further by being a Meta Quest 3 . As someone who owns this VR system , however , I am looking forwards to its acquittance this October , as it finally looks like a true adjustment of what I hump in the former games translate into a first - person perspective .

Source : Meta Quest / YouTube

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