Dungeons & Dragons: Honor Among Thieves
The Spelljammer drive scope is returning toDungeons & Dragonsin theSpelljammer : Adventures in Spaceboxset . Spelljammer will add six new playable races toD&D , in the form of astral elves , autognomes , giff , hadozee , plasmoids , and thri - kreen . The abilities for these races were outlined in theSpelljammer " Travellers of the Multiverse"Unearthed Arcanaarticle , which was the first soupcon that the setting was return .
Spelljammer is aD&Dsetting that involves starship and dangerous undertaking throughout the multiverse . The standardD&Draces can be bump all over the place , as many of them colonized domain or created cities fuel by thaumaturgy in out - of - reach places . The freak ofD&Dalso sail the stars , with percipient and mind flayers experience sentient ship that pose a scourge to the other race in the galaxy . There is also the neogi race , which are insect - like monsters that despise all other beings in the multiverse and are a Brobdingnagian scourge to adventurers .
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Spelljammer : Adventures in Spacecontains three Koran , one of which is theAstral Adventurer ’s Guide . There will be at least six fresh playable races introduce in theAstral Adventurer ’s Guide , all of which have their abilities flesh out in " Travellers of the Multiverse , " which is award below . These newD&Draces can also be used in standardD&Dcampaigns , for players who want to try something a little different .
Astral Elves Are A New D&D Spelljammer Race
Like the other elf witness in theD&Dmultiverse , the astral brownie originated in the Feywild . The ancestors of the astral ELF choose to reside on the Astral Plane , becoming effectively immortal in the process , as nothing years there . The astral elves who leave their home and become venturer have a star - like quality to their eyes , having taken on the caliber of the Astral Plane .
InUnearthed Arcana , the astral elves get it on a bonus cantrip from the following listing : dancing luminosity , lite , orsacred fire , and can utilise Charisma , Intelligence , or Wisdom as the spellcasting ability for it . They have 60 ft of Darkvision , have advantage on saving throws against the Charmed condition effect ( as well as on save to end the status ) , have proficiency in the Perception skill , and have the Trance properties of a standard elf ( due to their connection toD&D ’s Feywild and its magic ) , which means they do n’t log Z’s . The effective ability of the astral elves is Radiant Soul , which lets them choose the modifier gene from either Charisma , Intelligence , or Wisdom , and regain that number in wellness when they pass a death save , though it can only be used once per long rest period .
Autognomes Are A New D&D Race For Spelljammer
The autognomes are machinelike beings that were produce by gnome from the Dragonlance hunting expedition mount , as they are known for being inventors , even though their machines often backfire on them . The autognomes were create to serve a specific purpose , but many strike out on their own and try adventure among the stars . Unlike the warforged of Eberron , the autognomes are haphazardly built , resemble the Tin Man fromThe Wizard of the Oz , rather than bet like cool Fe golems .
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InUnearthed Arcana , autognomes are classed as little - sized wight and are consider Constructs . The Armored Casing ability means that their base Armor Class score is 13+Dexterity modifier gene , while the Mechanical Nature accord opposition to poison damage , resistance to disease , advantage on salve stroke to avoid being poisoned or paralyze , and they do n’t necessitate to eat or catch some Z’s . An autognome still needs to stay motionless for six time of day as an eq to one ofD&D ’s necessary long rests , but they continue conscious during this time . The Built for Success ability lets them bring a d4 to an blast roll , ability bridle , or keep throw after seeing the results of a D20 curlicue , and this can be used a number of times equal to technique bonus , with the uses refresh on a prospicient rest . InD&D , Constructs normally can not be rectify by piece meant for mechanical man , such ascure woundsorhealing word . The autognomes are an exclusion to this , thanks to their True Life ability , which also allows them to pass tally Dice for healing when affected by themendingspell .
Hadozee Are A Humanoid D&D Race For The Spelljammer Setting
The hadozee are a airstream of simian humanoids that have winglike appendage connected to their ankle joint and wrist joint , allowing them to glide like a flying squirrel . The hadozee are as skilled with their feet as with their manus , making them some of the good deckhands in wildspace , especially when coupled with their gliding power . Like the giff , the hadozee often take work as mercenaries or sailors aboard spelljammer ships , in search of risky venture throughout the multiverse .
A hadozee histrion can select to either be Medium or Small at character innovation , with a climbing hurrying equal to their walk amphetamine . The Dexterous Feet power let them practice the Use an Object action at law as a incentive action , which would let them pour oil color or ball bearing on the ground for free during a round . A hadozee who is n’t have on laboured armour can practice the Glide ability to move five invertebrate foot horizontally for every one foot while descend and apply their Reaction to avoid crepuscule damage .
Giff Return To D&D 5e Through New Spelljammer Books
The giff are one of the races from theSpelljammer hunting expedition setting inAD&Dand have appear in differentD&Dbooks over the years . The giff are a raceway of humanoid hippos that are known for their lastingness and skill in combat . The giff no longer know where the homeworld is and some conceive it may have been destroyed , which means they have shape societies throughout wildspace and often work as mercenaries for dissimilar factions in the universe .
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A giff character has a swimming speed adequate to their walk speed . Their Damage Dealer power lets them reroll any one that is revolve on a damage die for a battle royal attack , which can be done once per turn . The Hippo Build ability open them advantage on Strength saving throw and power checks , and they ’re considered one sizing category high for the purposes of carry capability or moving large items .
Plasmoids Are A New Race In D&D’s Spelljammer: Adventures In Space
One of the most unusual races inSpelljammer : Adventures in Spaceis the plasmoid , which are humanoid ooze . Despite being blobs of slime , the plasmoids are famed for their erotic love of risky venture and their desire to accumulate wealth and king , so they are n’t quite as boring as the standard gelatinous regular hexahedron . The plasmoids live in clans and are fiercely loyal to each other , and those who earn their trust can expect the same level of loyalty . Oozes are usually amongD&D ’s weakest ogre of all clip , but a plasmoid can be as potent as any other role player character .
A plasmoid part is classed as an Ooze and can either be Medium or little . The Amorphous ability lease them stuff through a 1 - inch wide of the mark storage area , assuming they ’re not carrying anything , as well as giving them vantage on grapple check . A plasmoid has 60 ft of Darknvision and can control its breathing place for an minute . The Natural Resilience power grant them opposition to acid and poison equipment casualty , as well as award advantage on poison delivery throws . The Shape Self power lease the plasmoid character reshape their body to gain limbs or turn into a blob . They can also utilise Shape Self to produce a pseudopodium that can be manipulate remotely and used to falsify items , but it can not round or have a bun in the oven anything heavy than ten pounds ,
Thri-Kreen From Dark Sun Appear In New D&D Spelljammer Books
The thri - kreen are brute that resemble a pray mantid , with multiple branch , thick cuticle plates on their skin , and a deficiency of need for nap . The thri - kreen are also powerful telepaths , make them a great choice for any of the psionic class inD&D. They will be familiar to fans ofD&D ’s Dark Sun campaign setting , as they can be found thread the littoral zone of Athas .
A thri - kreen can be Medium or Small and is classify as a Monstrosity . The Chameleon Carapace power give them a born Armor Class score of 13+Dexterity modifier , and they can use an action to change its colour to fit their surroundings , giving them advantage on Stealth checks while in the arena . A thri - kreen has 60 ft of Darkvision and does n’t demand to catch some Z’s , but still needs to perform a foresighted rest while remaining alert . They have two small-scale arms , but they can only wield idle weapons and can not obligate a shield . The Thri - Kreen Telepathy power lets them mentally communicate with another being within 120 ft .
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TheSpelljammer : adventure in Spacecampaign set forDungeons & Dragonswill launch on August 16 , 2022 .