Dungeons & Dragons: Honor Among Thieves
Magical items are one of the staples of the fantasy genre : even the low fantasy globe ofGame of Thronesis home to gems that can change someone ’s physical appearance and blade that always continue sharp .
The big names in the writing style are usually focused on the power provided by a single magic token , such as the One Ring inLord of the Ringor Stormbringer in the Elric series .
The different editions ofDungeons & Dragonshave been no stranger to magic detail , as they are often the most highly - sought out pieces of treasure in the game .
There are limits to what you’re able to purchase with amber and silver , but wizardly items will make you more good in combat and give you more of a shot at live the attacks of your enemy .
The mere existence of magic items give players the chance to temporarily twist the rules of the game , as even the dumbest warrior can be given the chance to use magic .
It is in these import that the player can use their magic items to try and gain an advantage that the dungeon passe-partout was n’t anticipate , lead to an exploit that can well bankrupt a safari .
We are here today to look at the ways you’re able to use magic items to break the rules throughout the various edition ofDungeons & Dragons ; from the cube that does the precise opponent of what is it supposed to do to the wand that can break the challenge in any dungeon .
Here are the20 manner To Use Magic Items To wander InDungeons & Dragons !
The Cold Keeps The Magma Out
There are a lot of foeman inDungeons & Dragonsthat use frigid - base attacks , so it ca-ca mother wit that there would be wizard item and piece that put up protection from a icy demise .
One of the best items that the participant can come up for this purpose is acube of frost resistance , which creates a ten - foot roadblock around the party that absorb cold damage .
The reason why musician were able to exploit thecube of frost resistancewas due to how its abilities were described inAdvanced Dungeons & Dragons , as the arena within the cube was say to always be 65 academic degree Fahrenheit .
This specific verbiage imply that the regular hexahedron of frost resistor also protect the role player from effects related to heat , as the temperature within the third power never change .
This means that the player could use the regular hexahedron to protect themselves from extreme heating plant and lava .
The Teleporting Tree Token
Quaal ’s feather tokensare some of the meretricious charming items that you’re able to craft inDungeons & Dragons . They look like regular bird feathers , but they possess the ability to transform into various items , such as an anchorman or a whip .
The most dangerous of the feather tokens is the one that transforms into a Sir Herbert Beerbohm Tree . This is due to some shoddy writing that does n’t set limits on what the detail can do .
The description of the Sir Herbert Beerbohm Tree token in the third variant ofDungeons & Dungeonsdescribes the item as being able-bodied to transform into a sixty - foot marvelous tree when used .
The reason why this can be abused is due to the fact that there are no terminus ad quem as to where you’re able to use it .
A player would be well within their rights to place the tree token within the oral fissure of an foe during battle ( which is a lot easier when it is a huge monster ) and activating it , lead to an instant victory .
The Necklace Trap
Thefireballspell is one of the most popular attacks used by arcane spellcasters inDungeons & Dragons . This is due to the long range and wide domain of upshot thatfireballhas to offer , as well as the damage that scales with the character ’s stage , do it an idealistic solution for deal with grouping of enemies .
Thenecklace of fireballsconsists of several unlike carmine jewels that act as afireballspell when removed and thrown at the enemy .
There is a risk associated with wearing anecklace of powerhouse , as being struck with a fire - based fire means that the necklace has to make a delivery throw . If thenecklace of fireballsfails the saving throw , then all of the remaining gem will activate .
This weakness mean that the necklace of fireballs can be used as an amazing offensive weapon .
If you may use a spell to force the necklace onto the enemy and spam fire attacks until it flunk the save , then the enemy is facing a potential 58d6 Charles Frederick Worth of fire impairment .
The Falling Fortress
The average adventuring political party will need to ascertain safety in a dangerous position at some spot during their journey , as the spellcasters in the group will need to rest so as to find access to their thaumaturgy .
There are some spells that make it safer for the company to hide while resting , such asMordenkainen ’s magnificent mansionandrope trick , as they make an extradimensional quad in which to hide .
Daern ’s instant fortressis an item that creates a thirty - human foot tower made out of adamantine , which the participant can employ as a portable refuge .
The role player will discover a mint more use for aDaern ’s instant fortressas a arm , rather than a campsite . This is due to the fact that the towboat deals 10d10 damage ( or half on a successful Reflex save ) to those next to it when it ’s activated .
The towboat makes an ideal weapon in fight , as it can be used to mash the foe by speaking the control word and forcing the fortress to repeatedly squinch and grow .
The Boat Blockade
There are someDungeons & Dragonsadventures that take place on the high seas . It ’s in these kinds of campaigns that players will start to explore the costs associated with purchasing a ship , as everyone wants to be the fantasy version of Jack Sparrow and endure the life of a plagiarizer .
The instrumentalist will quickly discover that buying ship is an expensive aspect , with the average sailing ship costing ten - thousand gold slice , to say nothing of the cost of maintaining and salt away the ship , as well as hiring a crew .
There is a wizardly point called a close down boat which can be a substantial asset to the navigation adventurer , as it is a humble box that can transmute into a twenty - four - foot - long ship on bidding .
Afolding boatcan be extremely useful in fighting , as it can instantly provide full cover from one slant , due to its size .
you could summon a boat as if it were a Pokémon and it will offer you full protection from rove fire and forestall you from being targeted by spells .
The Army Of Wights
Necromancers are a common foe inDungeons & Dragonscampaigns even though no one is quite certain why anyone would desire to become one .
The power to make zombie lusus naturae through the use of magic is n’t worth the trouble , due to the fact that the spells have expensive components .
It costs twenty - five gold piece per - skeleton in the closet and zombie that you wish to create , each of which can easily be complete by a party of first - level adventurers .
The cunning necromancer can work the rules to create an undead army . They can do this by disposing of a commoner with a spell that give negative level ( likeenervation ) , which will transform them into a creature .
A creature is a powerful undead monster with the ability to transubstantiate those it off into other wights . This have in mind that it is very easy to make a small army of wights and loose them upon the world .
The Rod Trap
There is a case of magical detail inDungeons & Dragonscalled a perch , which are dissimilar from wands in that their power are n’t finite , or at least they were n’t in the old editions of the plot .
It cost a mountain of money to make a witching rod , with the exception ofimmovable rods , which be seven - thousand - five - hundred gold piece each .
If you fight the button on animmovable rod cell , then it will detain in place . It take over eight - thousands pounds worth of atmospheric pressure to move it .
The reason why immoveable rods are so useful is due to their ability to be used in weight unit traps .
All you involve to do is heap four - thousand pounds worth of detail on top of twoimmovable rods(an easy task when using extradimensional storage or conjuration magic ) and cut down it onto the enemy from above .
This mean that you have a portable trap that deals 20d6 price from a free fall of only twenty understructure , as you’re able to well inactivate them from a space with the assistance of magic .
The Water Bag
Thebag of holdingis one of the most popular thaumaturgy item inDungeons & Dragons . These are bag that are a lot bigger on the inside , which stand for that players can well carry kale around with them and quash any arguments about hitch principle .
The one affair abag of holdingcannot be used for is shipping other characters around . This is due to a lack of oxygen , which will melt out apace once the bag is close .
The ground why this limitation exists is to barricade the player from using the bag as an easy means of cabbage into area .
The easiest elbow room to get around this limitation is through the utilization of water . There are several spells that leave fictional character to pass off underwater ( likewater ventilation ) or to transform into an aquatic creature ( likepolymorphor the druid’swild shapeability ) .
All you need to do is put some container filled with water within thebag of holdingand use them as a means of ventilation .
The Anti-Lawyer Potion
Glibnessis often considered to be the most broken charm in the 3.5 edition ofDungeons & Dragons , as it render a +30 fillip to the player ’s Bluff skill . This entail that the player can deceive people into instantly believing their lies , as they have become impossibly persuasive .
Theglibnessspell is really a weak variant of thepotion of glibness , which appear in the third variation ofDungeons & Dragons .
The reason why thepotion of glibnesswas even more powerful was due to the fact that it was incredibly cheap , cost only five - hundred gold piece to brew , and could be used by anyone .
The potion of glibness also had the extra benefit of making the grapheme resistant to the effects of magical spell that recognize lie .
This means that they can easy speak their direction out of any effectual transactions that get about as a result of their illegal activities .
The Hungry Bag
There is a cursed item that is impossible for the player to make , which is called thebag of devouring . Thebag of devouringis intended to resemble abag of holding , but it eats anything that is placed inwardly of it .
If a musician stumbles across abag of devouringduring their adventure , then they should keep hold of it , as it ’s one of the best weapons in the game .
Abag of devouringhas a +8 to grapple checks when a living creature place a limb inside of it . The bag will then consume that tool within the outer space of one round and devour them so soundly that they can not be brought back to life with legerdemain .
A player with abag of devouringcould use it as an fabulously good weapon in combat , as all they need to do is enwrap it around an opponent ’s top dog and keep it there for one troll .