Dungeons & Dragons: Honor Among Thieves

There ’s probable not a class inDungeons & Dragonsthat irritates Dungeon Masters more than that of the fifth - edition Monk . From the arguably broken " arresting work stoppage " to the insta - putting to death " Quivering Palm , " the Monk ’s abilities seem to be built around the approximation that few can stand in their path .

The following analysis break down some of theD&DMonk ’s more controversial trait , and put up potential solutions to diabetes mellitus being plagued by the stratum .

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contention has surrounded the Monk since the departure ofDungeons & Dragonsfifth editionabout five years ago , and this is mostly due to the stratum ' power in 1V1 combat .

Is The D&D Monk’s Stunning Strike Overpowered?

startle off with the most infamous Monk power , " arresting ten-strike " is broadly speaking viewed as being the most overpowered Monk class feature of speech . The ability unlock after the Monk hits 5th level , and allows them to convert one " ki " ( the Monk ’s resource system to utilise special ability ) point to attempt to stun an foe until the end of the Monk ’s next turn .

The problem with this feature ( and whyeven Mercer fromCritical Rolehates it ) is that the Monk can use it aftereveryattack that hit . see as the Monk unlock " Extra Attack " at fifth tier as well , and already has " Flurry of Blows " , that means a level five Monk can assault four times each turn . So long as there are " ki " points useable , the Monk can keep attempting " arresting rap " more and more as they level .

Being stunned inD&Dis one of the worst status condition a character can experience , and means that ( barring a successful CON save ) they ca n’t do anything at all . On top of that , the position hold up until the remnant of the Monk’snextturn . fundamentally , the Monk can remove an foeman with " Stunning Strike " until it works ( which is specially prosperous at higher levels due to having more " ki " ) and then that enemy can do somewhat much nothing for an entire round of combat . Oh , and also , every attack on the stunned foeman has reward . So , the Monk and every other fellow member of their political party get to essentially double their odds to strike the enemy for an entire round of golf . It ’s quite exculpated why this power is considered broken by alarge part of theD&Dcommunity , and it ’s surd to fence otherwise .

Artwork showing a female monk using her powers in D&D.

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The comfortable solution for " Stunning bang " demand limiting its utilization more . The Monk class take " sensational smash " for its utility , but DMs draw it cost more " ki , " or only letting it be used as a bonus natural action ( making it so it ca n’t be used in tandem with " Flurry of Blows " , and allowing one attempt per routine ) seems like a dear place to pop .

Is The D&D Monk’s Quivering Palm Overpowered?

At 17th degree , theD&DMonk unlocks " Quivering Palm . " By expelling three " ki " point , the Monk can create ( to quote thePlayer ’s Handbook ) " deadly vibrationsin someone ’s body . " For an amount of days equal to a Monk ’s storey , the Monk can expend an legal action to end the trembling ( so long as the target is on the same plane ) , causing the target to make a constitution economy throw . If the quarry win the save , they take 10d10 necrotic damage . If the target fails , they justdie .

" Quivering Palm " is n’t nearly as much of a problem as " Stunning Strike " , as it does n’t unlock until much gamey layer , and can only be maintained on oneDungeons & Dragonscreatureat a time . This one can also be used in a variety of roleplaying situation to make a character more interesting . make believe to spar with an foeman in a well-disposed wager , to then take them out with a Thanos - stylesnapfrom the other side of the planet is jolly cool . Also , when fighting foes at seventeenth level , 10d10 damage to them on a successful save might not belt down them . " Quivering Palm " does n’t seem terribly overcome , specially when compared with the 9d6 " Sneak Attack " damage of a seventeenth - point Rogue , or the 10d6 + 40 aWizard ’s " Disintegrate " spelldoes .

However a actor or DM feels about theDungeons & DragonsMonk , some homebrew fine-tune to " Stunning ten-strike " can turn it from an overpowered division to a much more balanced one .

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A female warlock using her powers in Dungeons and Dragons

Dungeons & Dragons: Honor Among Thieves