Dungeons & Dragons: Honor Among Thieves

Lycanthropes are even more awesome than common inDungeons & Dragons . This is not just because of their abilities , or how the execration works in general , but also because of the ridiculous amount of roleplaying and backstory option Lycanthropy introduces . Whether roll as theDungeon Master or a histrion character , these curse wight offer a monolithic amount of potentiality to any campaign .

The pursual will cover up how to dally a Lycanthrope for decimeter and microcomputer likewise , summarise their various nature and trait , and illustrate some of their differences . Whichever side of the screen aD&Dplayer finds themselves on , hopefully this compendium will prove useful .

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The Curse of Lycanthropy can be something one is yield with ( via at least one parent being a Lycanthrope ) , or a fauna can become a Lycanthrope after being snipe by one . The main difference between the two is their various routes on the curse ’s removal . If a character reference is curse after being wounded , the Curse of Lycanthropy can be destroyed with a simple " Remove Curse " spell . However , if a person is born with the expletive , the only direction to transfer it is via the ( nearly all - powerful ) " Wish " spell . Arguably thestrongest spell inD&D , those familiar with " Wish " know that casting it is not simple in the slight .

What Playing As A Lycanthrope In D&D Means

disregardless of the swearing ’s source , Lycanthropy inDungeons & Dragonsoffers two paths : to espouse the curse , or to fight it . Those choosing to embrace the curse often turn over malevolent , their bestial natures get the better of them . Mastery over the condemnation ’s effect can be attain through experience , however . Those that choose to fight it keep their alignment and act as they normally would while in humanoid form . If encompass Lycanthropy , the fibre gains the alinement of their several Lycanthrope ( in which case , a DM can chose to take control of their action ) .

Both paths turn into a intercrossed or beast phase during full moon , but a character who choose to fight the scourge may not be cognizant of it . However , if unaware and fighting , " retentiveness often haunt a Lycanthrope as blinking dreams " ( to quote theMonster Manual ) . Essentially , this means they will have dreams of their deeds during a transformation . After being damn for longer point of prison term , a fictitious character ’s humanoid form may also gain physicalattributes that mirror its bestial one .

A Lycanthrope player character keeps their normal stats with the elision of those specified by their Lycanthrope type . The character also do good from their Lycantrope ’s speed in non - humanoid frame , along with their immunities , their trait , and non - equipment actions . They also have technique in bite and claw attack , which dole out damage based on their several beast ’s stat block . When in beast form , eccentric can not speak .

A man fighting a huge werewolf enemy that’s attempting to pin him down in the snow in D&D.

Dungeons & Dragons: How To Play A Werebear

Not all Lycanthropes have to be malign and , if a character would opt that , or is just really into the musical theme of roleplayingBeorn fromThe Lord Of The Rings , a Werebear is the skilful road to take . Werebears often do not give into their brute natures , and favor to remain cloistered . While in their humanoid forms , characters tend to resemble their animal var. by having extra haircloth ( which is usually the same colour as whatever their pelt is as a bear ) .

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Of the neutral good alignment , Werebears tend to avoid spread out their curse with the rare exclusion of ( to cite theMMagain ) " chosen companions or apprentices . " Do n’t be fool away by their standard good conjunction , though , Werebears can still be malevolent anddangerousDungeons & Dragonsmonsters . Either way , they tend to be territorial . A Werebear character bring in a strength of nineteen , a +1 to AC as both a bear and a hybrid , and their natural attacks and wrong rolls are based on their strength .

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For DMs , the Werebear fiend AC is ten in humanoid form , and eleven in hybrid or beast . They average 135 HP , have a focal ratio of thirty ( or forty when in hybrid or beast ) , and a climb of thirty . Their passive perceptual experience is 17 , they roll out perception with a +7 , and are a challenge evaluation of 5 . Their base stats are : STR 19 ( +4 ) , DEX 10 ( +0 ) , CON 17 ( +3 ) , INT 11 ( +0 ) , WIS 12 ( +1 ) , and CHA 12 ( +1 ) .

For personal computer and DM , the Werebear gets both " Keen Smell " , and " Shapechanger " ( all Lycanthropes have " Shapechanger " ) . " Keen Smell " allows for advantage on check mark that are base on olfactory sensation . " Shapechanger " gives lycanthrope the ability to practice an action to polymorph into a intercrossed , full - animate being , or humanoid form . Other than size and AC , it ’s stats are the same , and any haggard equipment does n’t metamorphose . If a Lycanthrope give-up the ghost , it turns back into its humanoid form .

The Werebear ’s multi - onset is two claw attacks in bear form , two greataxe attacks in human signifier ( does not practice to microcomputer , they expend the equipment they have ) , or either in hybrid form . If a mark is humanoid , they must pass a ( DC 14 CON ) salve , or gain the Curse of Lycanthropy . In bear or intercrossed form Werebears can sting attack ( +7 to hit , contact five feet ) , which average 15 ( 2d10 + 4 ) pierce damage . All Lycanthropes areimmune to bludgeoning , pierce , and trounce damagewith non - magical and non - silvery weapon . Claw attack have the same chain and qualifier to strike as the bite , and median thirteen ( 2d8 + 4 ) slashing . Greataxe is the same as well , averaging ten ( 1d12 + 4 ) slashing . ( Note : Stats will likely differ for PCs , so obviously players should use their character sheet when attacking . )

Dungeons-And-Dragons-Werebear

Dungeons & Dragons: How To Play A Wereboar

Coming in at neutral evil , Wereboars will purposefully infect victim with Lycanthropy inDungeons & Dragons . Wereboars will often appease with small-scale groups and ally themselves with orcs . PCs get a persuasiveness of 17 ( if theirs was humiliated ) , a +1 to AC in boar or crossbreed , and attack and impairment is strength based . Their humanoid form is usually ( MM)“stocky and sinewy , with curt , stiff hair . " Their DC for " Charge " is adequate to 8 + their proficiency incentive + their strength modifier .

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For DMs , the stats for   Wereboars are : STR 17 ( +3 ) , DEX 10 ( +0 ) , CON 15 ( +2 ) , INT 10 ( +0 ) , WIS 11 ( +0 ) , and CHA 8 ( -1 ) . Their AC is the same as Werebears , their HP is 78 , and their speed is thirty ( or forty in boar frame ) . It ’s passive sensing is 12 , and it ’s a chromium of four .

Dungeons-And-Dragons-Wereboar

For personal computer and DMs , Wereboars have " Shapechanger " , " institutionalize " , and " unforgiving " . Charge is a tusk flack ( in boar or hybrid form ) but with an superfluous 2d6 convulse damage if given fifteen feet of consecutive impulse . The target then has to make a save ( DC 13 STR ) , or be knocked prone . " Relentless " is just sturdy fromPokèmon , and let a Wereboar return to one HP if it dies from fourteen damage or less ( once every rest ) . The Wereboar ’s multi - onrush ( humanoid or hybrid form ) makes two attacks , but only one can be with ivory . The Wereboar can also habituate " Maul " which is a +5 to hit , has a scope of five feet , and average ten scathe . Tusk attacks can only be used in cross or boar form , have the same stats as " Maul " ( except ivory is slashing ) , but requires a DC 12 CON save for the Lycanthropy curse .

Dungeons & Dragons: How To Play A Wererat

Feel like play Splinter fromTeenage Mutant Ninja Turtles ? Good news ! The Wererat is an actual thing inDungeons & Dragons ! Usually twitchy , they favour stealth , and like to ambush targets . Wererats often manoeuvre in clans , and only intentionally curse new appendage as an trigger rite . Those with the curse on the exterior , though , are normally hunt if found out . Also , ( just likeTMNT ) they can be found in sewers , cellar , and jolly much anywhere underground . PC get a manual dexterity of 15 ( if theirs is spoiled ) , and attack and wrong favors either lastingness or dexterity ( pick the higher one ) .

For DMs , their AC is a big twelve , they have an HP of 33 , and a speed of thirty . They are a atomic number 24 of two , have darkvision up to sixty feet in rat build , and their stats are : STR 10 ( +0 ) , DEX 15 ( +2 ) , CON 12 ( +1 ) , INT 11 ( +0 ) , WIS 10 ( +0 ) , and CHA 8 ( -1 ) . They can utilize a shortsword or crossbow in human and hybrid forms . The shortsword is a +4 to murder , has a five - understructure range , and average out five piercing . The crossbow is the same to hit , range is 30 - 120 , and averages the same damage .

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Dungeons-And-Dragons-Wererat

For PCs and DMs , they have " Shapechanger " , and " Keen Smell " . Wererat multi - attacks are two attacks , but only one can be a pungency . Their bites ( in crossbreed or informer ) have a +4 to hit , five - foot reach , and average four piercing damage . Humanoids need to drop dead a ( DC 11 ) constitution saveor derive the Lycanthropy curse .

Dungeons & Dragons: How To Play A Weretiger

The only Lycanthrope of the neutral coalition , Weretigers frequent jungles , and can be found alone or in small group . They view other Weretigers as competition , and as such do not pass on their Lycanthropy lightly . PCs gain a enduringness of 17 , strength base attack and wrong , and a DC 8 + their technique bonus + their strength modifier for " Pounce " .

For DMs , their stats are : STR 17 ( +3 ) , DEX 15 ( +2 ) , CON 16 ( +3 ) , INT 10 ( +0 ) , WIS 13 ( +1 ) , and CHA 11 ( +0 ) . Weretigers have an AC of twelve , 120 HP , and a thirty - foot fastness ( forty in tiger form ) . They hit witha scimitar and a longbowin humanoid and intercrossed forms . The scimitar has a +5 to pip , five - pes reach , and average six slashing . The longbow is +4 to hit , 150 - 600 range , and averages the same as the scimitar but it ’s pierce wrong . They are a CR of four .

ForDungeons & DragonsPCs and DMs , the Weretiger ’s multi - attack depends on which form it ’s in . It can either make two artillery attacks as humanoid or cross , or use two claw attack as a hybrid . A Weretiger ’s bite has a +5 , stretch of five , and averages eight damage . A humanoid mark must hap a ( DC 13 CON ) economise , or be curse with Weretiger Lycanthropy . Their nipper attacks are the same as their sting , but do seven gash terms . They have " Keen auditory sense and Smell " , impart them vantage on perception checks for both . They also have " Shapechanger " and " Pounce " . " Pounce " works like the Wereboar ’s " tutelage " , but requires a ( DC 14 ) strength saving throw . If the Weretiger criticize a creature prone , it can sting as a fillip activeness .

Dungeons-And-Dragons-Weretiger

Dungeons & Dragons: How To Play As A Werewolf

Even in humanoid form , those with the Werewolf curseare the most savage . werewolf can be found anywhere where society is n’t , and sometimes travel in pack with wolves and dreadful wolves . PCs get a strength of 15 ( if theirs is regretful ) , a +1 to AC in wolf or hybrid , and attacks are strength base .

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For DM , Werewolves have an AC of eleven , 58 HP , a chromium of three , thirty speed ( forty in masher manikin ) , and can employ a gig . The spear has a +4 to dispatch , five - foot reach , 20 - 60 foot kitchen range , and averages five damage if one turn over and six if two handed . Their stats are : STR 15 ( +2 ) , DEX 13 ( +1 ) , CON 14 ( +2 ) , INT 10 ( +0 ) , WIS 11 ( +0 ) , and CHA 10 ( +0 ) .

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For PCs and DMs , wolfman have " Keen earshot and Smell " , and " Shapechanger " . Their bite can be used in wolf or hybridform inDungeons & Dragons , has a +4 to hit , reach of five , and average six piercing . Their save for the Lycanthropy curse is a DC 12 CON . Claw attacks are the same ( besides the curse stuff and nonsense ) , but averages seven equipment casualty . Werewolves multi - attack is two with its spear ( humanoid ) , or one with bite and one with claw ( hybrid form ) .

Whichever Lycanthrope a player or Dungeon Master chooses inDungeons & Dragons , they all have unique and interestingcharacteristics that add to the game .

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Dungeons & Dragons: Honor Among Thieves