Summary

DuringGamescom ’s Opening Night Live , Techland announcedDying light source : The Beast , the belated entry in its zombie franchise . pass Light : The Beastsees the regaining of the originalDying Light ’s agonist , Kyle Crane , a former member of the United States Armed Forces who was hired and trained by the Global Relief Effort ( GRE ) to infiltrate the zombi - infested city of Harran . Crane was only mentionedby name inDying Light 2 , which say a unlike account in a young location following Aiden Caldwell , butDying Light : The Beastis lay out to show what happened to Crane 13 years after the event of the firstDying Light , and could actually go a long way in improving one gameplay constituent I was a moment disappointed in when playingDying Light 2 .

Sentient Volatiles are peaceful and more man - ilk in the twenty-four hour period - exclude their show - but turn uncontrollably feral at night like the normal Volatiles players could run into in the game . Unlike normal Volatiles , they do n’t burn when exposed to ultraviolet radiation rays .

By the remainder of the expansion , player were presented with two options : to either have Crane assist the Mother bring an end to the spread of the Harran computer virus by detonating a atomic payload at the monetary value of thousands of liveliness - including those of the friends he has spent the entirety of the basis game struggle for - or he can refuse the Mother and seek to take the remaining serum in limpid conformation , stubbornly still believing it to be a cure despite the Mother ’s admonition .

Kyle Crane with a jumping zombie behind him

Custom Image by Glenn Bunn

The nuclear option does n’t involve a honcho fight against the Mother and the Children of the Sun , as Crane stands with the Mother peacefully as they find out the countdown to detonation .

This led to two endings , one in which the screen live white and Harran was destroyed , and another , more sinister one where Crane seemed to escape Harran as a sentient Volatile just as the sun was begin to set on a nearby playground with some kids out past their curfew cry in brat beforethe screen fades to black and Crane allow out a explosive wow , let out that he has unleash the Harran virus upon the respite of the humanity . Seeing as there ’s no means in which Crane could have survived being powerful next to a nuclear detonation , it ’s clear thatDying Light : The Beasthas view as the ending in which he became a Volatile to be canyon .

Although mention by a recur case from the former game , Dying Light ’s Kyle Crane does not make an appearance in Dying Light 2 : Stay Human .

kyle crane seen with hakon in dying light 2

Kyle Crane Will “Unleash The Beast” In Dying Light: The Beast

Volatile Powers Seem To Be Part Of Crane’s Abilities

The newfangled trailer forDying Light : The Beastseemed to paint a picture as much , as while the sort of first - mortal gameplay players have come to expect from the serial - using melee arm and parkour to survive - was shown , it opened with an extremely agile infect - most probable a Volatile from the sound being made - hunting several soldier in a timber area and an abandon building , alternating between general footage of the soldier and the actual perspective of the creature hound them before revealing a marred Crane as his voiceover articulate , " Every humankind has an beast within . If you push too much , you might unleash the brute . " as he overlooks the once - democratic tourist destination of Castor Woods .

" They caged you like an animal . Years of brutal experimentation took its toll , but the zombie DNA and yours are now intertwined so that you are able to unleash a beast - like power . It flows through your veins . No one can take it from you . utilise it . And you ’ll unwrap it ’s not just a curse . "

What just this " beast - similar power " is has yet to be seen , but it could be like to that of Aiden ’s inDying Light 2 , where he could kill enemy with one bang . It search like Crane ’s may also feature some added agility , perhaps taking the fictitious character ’s parkour acquirement to another level , as the hunting chronological succession showed him beat the drop curtain on his enemies from above . in person , I ’d love to see some constituent from the first game’sBe The Zombiemultiplayer mode , where those who played as the infected could force out tendril to travel rapidly easily across point to catch up with the human lineament ' parkour cursorily . AlthoughDying Light : The Beastwas originally intended as DLC forDying Light 2before becoming its own elaboration , it ’s potential that Techland could have just used Aiden ’s septic ability , but considering how Crane ’s been hard experimented on since his encounter with the Mother , there ’s great deal of potential difference for new abilities .

Dying Light The Beast - Kyle Crane entering a new town as a zombie approaches

Techland announced   Dying Light : The Beast ,   the late standalone debut in its zombie franchise , but it was originally designate as a DLC .

I Hope We Get To Use Crane’s Zombie Powers More Often Than We Did With Aiden

Dying Light 2 Had Scripted Sequences Where Aiden Had Enhanced Strength

Prior to its launch , Dying Light 2teased that Aiden ’s chronicle would call for the use of infected abilities , having been bitten by a Volatile early on in the biz , and the general gameplay loop did monish Aiden if he spent too long in dark areas without taking ultraviolet illumination shrooms he could turn , conduce to a mission nonstarter . It was even hint that this conflict with the zombie side would be a much greater part of the game through its full deed of conveyance , Dying Light 2 : Stay Human​​​​​.

As the movement progresses , Aiden ’s contagion gradually deteriorates , and he slip into something call " zombie mode , " which can also be called " savage mode . “This see a peculiar filter where all potential target are mark in orange as the eternal rest of the world blurs out - a progression of theBe The Zombieperspective where the cosmos was grey except for traverse stage , endangerment , and enemies , with the latter appearing in an x - shaft of light form - as Aiden becomes far stronger and faster .

The perspective of the infect inDying igniter : The Beast ’s trailer did n’t seem to jibe this ; alternatively , it appeared more like normal vision but with a slight orange vignette .

The biggest letdown to me was that this modality could not be activated at will , as these transformation sequences were script and only occur at specific moments inDying lighting 2 ’s plot . With theDying Light : The Beastpress release advance players to utilize the animal - like power and stating that it " hang through [ Crane ’s ] veins , " I ’m hopeful that this mean these " creature abilities " can be rap into more on a regular basis in general gameplay , providing a more unparalleled experience that sets it apart from the other titles in the serial . The pressure loss and Steam memory board verbal description hinted that , much like a sentient Volatile , Crane ’s changes may only take place at night , tack thethreat of the sidereal day and Nox cyclepresent in the other games , as this time , Crane becomes the teras after dark , as it states :

" The day play many possibilities to explore the neighborhood and make the most of your clip while the sunshine is still out . But after sundown , the laws of nature take their row . Darkness tend to add out the bad in the horde , leaving you with no other choice but to ply , hide , or fight . "

Players should n’t have to look too much longer to come up out exactly how Crane ’s abilities will playact out , asTechland has confirmed it will reveal more story detail aboutDying lighter : The Beast , include the tone ending engagement , subsequently this year . In the lag , players can wishlist the title of respect now on Steam , Epic Games Store , Xbox , and PlayStation to outride up to appointment .

Source : Steam