Fallout 4
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Fallout 4lets the Sole Survivor gather companions to avail them on their journeying to find their missing son Shaun . One of the many people that can be recruited is the sarcastic mercenary Robert Joseph MacCready , who will watch the Sole Survivor ’s back with his trustworthy sniper rifle and proffer his own unique opinions on the Commonwealth . MacCready is also one of eight companions usable to romance once his affinity is at maximum .
MacCready is one of16 recruitable companions inFallout 4and a return character fromFallout 3 , where he was the mayor of the child settlement Little Lamplight . Now form as a gun for hire in the Commonwealth , MacCready has made the journey from the Capital Wasteland for a particular reasonableness , and he ’ll only hash out it with people he trusts . To make that trust , gain MacCready ’s fellow perk , and potentially start a relationship with him , the Sole Survivor will take to know what makes him tick .
radioactive dust 4 is full of fascinating new characters for players to meet on their journey , alongside some very familiar grimace who return from Fallout 3 .
How To Recruit MacCready In Fallout 4
An Investment Of Caps Is Needed For This Companion
MacCready can be found in Goodneighbor inside a individual room in the colonisation ’s music lodge , the Third Rail . When the Sole Survivor first arrives , MacCready will be in a het up conversation with two Gunner mercenaries named Winlock and Barnes . It seems the Gunners are n’t too glad with MacCready still working in the Commonwealth , and after a few threats are exchanged , the two will leave .
To make MacCready as a companion , he will call for to be lease for 250 cap , although this can be lowered to 200 with a Charisma chit . After this , MacCready will stick with the Sole Survivor and will occasionally give them random ammo . Like all companion , MacCready is list as essential and can not be kill in fight unless he becomes uncongenial to the Sole Survivor .
MacCready’s Likes & Dislikes
Knowing What Makes MacCready Happy Will Build Affinity
MacCready ’s likes and dislikes ponder his background signal in Little Lamplight as well as his years as a soldier of fortune . Typically , he like it when Charisma handicap are passedto ask for more money , threat , and lies . MacCready is also a devotee of stealing , with stealing and picking have curl often the quickest fashion to make kinship with him .
MacCready will become hostile if anything is stolen from the very important person elbow room in the Third Rail , or if stealing causes any hostility in Goodneighbor .
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Dislikes
Hates
Asking for more money .
Chem addiction .
belt down non - hostile characters .
Stealing / Lockpicked possess locks .
take the moral high ground .
Getting caught committing crime .
link up the Minutemen .
Joining the Brotherhood of Steel .
Flirting with non - companion characters when in a relationship with him .
Accepting seeking from shadowy people e.g. “The Big Dig . "
Giving items away for free e.g. giving Sheffield a Nuka - Cola .
Sarcastic or threatening responses .
Establishing spoiler frontier settlement . ( Nuka - World DLC )
help oneself children .
Helping the Institute ,
Many of MacCready ’s like and making love reaction are related to specific quests and berth . However , generally , as long as youkeep in mind his mercenary outlook , it is easier to see what he will respond toand what quests are the sound to take him on . As MacCready ’s phylogenetic relation increase , his personal quest,“Long Road Ahead,”will trigger and turn on the relationship to move onward .
The kinship system has a cooldown of two in - game hr which can be go around by kip , waiting , or using quicksave . Once the pop - up has expose to show MacCready liked or have it away something , quicksave , and then load that economize to short-circuit the cooldown .
MacCready’s Personal Quest Long Road Ahead - Part One
Take Down Winlock & Barnes At Mass Pike Interchange
Once the Sole Survivor has reached between 250 and 500 phylogenetic relation with MacCready , he will postulate to have a conversation and tell them about his history with the Gunners , aFallout 4mercenary faction . MacCready will explain that he join the Gunners when he come in to the Commonwealth as it seemed like a just way to make cap , but presently understand the sect ’s sanguinary ways . For the first part of his personal pursuit , MacCready will necessitate for help killing Winlock and Barnesas a substance to the Gunners to leave him alone .
Until Winlock and Barnes are killed , MacCready ’s affinity will be engage at 499 .
To take out the troublesome Gunners , the Sole Survivor will need to move to the Mass Pike Interchange , where there will be a small act of Gunners guarding the outpost . These can easy be deal with foreland - on or by pick out a more stealthy approach , before using the lift to travel up to the highway section . Up on the highway are several Gunners , one of which will be wearing power armour , and a leveled Assaultron , so care is apprise when drop dead the main elevator .
There is a 2nd elevator a little further north that is unguarded for those favor a stealth coming .
After dealing with all the enemies in the domain , MacCready will need to be spoken to once again to complete this subdivision of the quest . MacCready is confident that losing an frontier settlement will send the Gunners a content to leave him alone . He will then return the cap initially pay to charter himto render the favor he feel he owe the Sole Survivor . After this , the quest will indicate to stay traveling with MacCready to unlock the 2nd part .
MacCready’s Personal Quest Long Road Ahead - Part Two
Find A Cure For Duncan At Med-Tek Research
Once MacCready ’s chemical attraction reach 750 , he will once again induct a conversation to tell the Sole Survivor about why he ’s really in the Commonwealth . MacCready will bring out he has a young Logos named Duncan , who is very ill and will kick the bucket without a cure , which MacCready believes is at Med - Tek Research . He will once again inquire for the Sole Survivor ’s help in retrieving the cure .
The Med - Tek Research section of"Long Road Ahead"functions as a standard dungeon front crawl , with the Sole Survivor and MacCready get their way through the building . There are great deal of feral ghouls and a little backtracking as the lockdown will postulate to be plagiarize before going deeply into the facility . The cure is located in the sublevels behind a password - protected dooralong with a level Glowing One . However , MacCready has the watchword and can quick launch the door .
To complete the seeking , MacCready will require to be speak to , where he will be overjoyed and ask for the Sole Survivor togive the remedy to Daisy in Goodneighbor . travel to the settlement and handing over the cure will spark some extra negotiation before the pursuit close . Until the Med - Tek Research curative has been encounter , MacCready ’s phylogenetic relation will not go above 999 and a love story can not be depart .
How To Romance MacCready & Gain Perks
Romance Is Based On A Charisma Check
love story inFallout 4can be initiatedonce a companion has reached maximum kinship , after which the flirt pick in dialogue will change to romance . MacCready will initiate a last conversation to verbalise his gratitude for the Sole Survivor ’s aid and give them a wooden toy soldier to show how much they mean to him . After a toy dog has been given , to start a romance with MacCready , a Charisma check will demand to be passedto gain his fellow traveler and romance fringe benefit .
Even if the initial love story speech check is flunk , after a certain length of clip , MacCready will initiate a conversation with the Sole Survivor about being their in effect friend . This provides another shot at start up a romanticism and win the Lover ’s Embrace perk . However , no matter of whether or not a romance is pursued , MacCready ’s Killshot fringe benefit will be yield at maximum affinity .
MacCready’scompanion perkis a permanent combat - based perk that collapse the Sole Survivor 20 % better truth when using V.A.T.S. The Lover ’s Embrace perk is irregular and granted by all romanced comrade inFallout 4 . This put back the Well Rested fringe benefit when slumber close to a romanced companion , andboosts experience increase by 15 % for eight in - secret plan hours .