Final Fantasy 7 Rebirth
Summary
Final Fantasy 7 Rebirthhas a lot of great fighting mechanics in play , butFF7 remaking Part 3probably wo n’t be able to keep all of them around , and losing some arguably all important pieces could in reality be for the best . expand on the action system introduced inFF7 remaking , FF7 Rebirthmerges eminent - intensity gameplay with a dizzying array of computer menu - establish options . It ’s a bundle of features split at its seams , but determine how to make all the pieces play together in perfect unison can be a satisfying part of the journey .
[ Warning : Major spoilers for Final Fantasy 7 Rebirth and the original FF7 . ]
One especially great part ofFF7 Rebirth ’s feeler to combat is how much note it brings to each quality ’s engagement in battle . Like the originalFF7 , there ’s a lot of tractability offered by give up every character toequip any multifariousness of materia , but there ’s also a fortune that does n’t cross over between party members . Whether building up power through defense as Red XIII or swapping between ranged elemental attacks and quick melee hits as Yuffie , detect how each character outfit into the photograph is more rewarding than ever before .
The basic feature of Final Fantasy 7 Rebirth combat are generally easy to get the bent of , but one thing can escape attention altogether .
Losing Aerith Will Impact FF7 Remake Part 3 Combat
Aerith’s Wards & Support Abilities Are A Huge Part Of Combat
AlthoughFF7 Rebirthplays around a second with Aerith ’s big moment , Sephiroth still ends her life , and sever her from the party in such a red way of life leaves a sudden gap in the combat organisation . InFF7 Rebirth , Aerith ’s status as a support reference is importantly expanded through a number of unique abilities , and there ’s no obvious elbow room to fill the emptiness that her death will create . The big going might be her various wards and justificative power , which make it possible to hold up violation from intensely powerful enemies and bosses with some voguish timing and positioning .
Aerith is also involve in a number of the dependable synergism skills and abilities in the game , and using Bodyguard can help keep her safe so that she can do the same for others .
The impact of Aerith ’s going on combat is n’t an all new conundrum , as she cause the thoroughgoing designated party healer in the original plot , and lose her then could still cause some re - strategizing . Without as many specialised features , however , foisting reinforcement materia on any other party member could make for a pretty effective result . Although their stats were n’t as geared towards maximise healing as Aerith ’s were , the gulf is n’t so immense as to induce any enormous job , making it fairly easy for even those who heavily relied on Aerith to get a new party piece going .
Custom image by Ben Brosofsky.
Missing Combat Features Can Help FF7 Remake Part 3
Feeling Aerith’s Absence In Combat Can Enhance The Sense Of Loss
Mechanically , this might seem like nothing but a problem , butthe fact that Aerith ’s death can get in the way of gameplay is really nerveless from a thematic and narrative standpoint . Theweight of Aerith ’s deathis a big focal point of the game , grounding a fantastical adventure in something that feels undeniably real and impossible to mend . Actively being reminded of that absence through the loss of her contributions to combat reinforces the idea in a meaningful way , and being forced to work around a missing strategic piece can help show how much she count .
Aerith and Tifa are both set up as desirable amorous options for Cloud , but which one is the better choice to date in Final Fantasy 7 Rebirth ?
One smart way thatFF7 Rebirthmight have been setting up this transition lies in the concluding conflict with Sephiroth , which team up Cloud with Aerith to withstand an onslaught of devastating attacks . More than ever , this last fight is a monitor of just how vital Aerith ’s help can be , as her defensive and restorative power offer life - hold open recovery opportunities when he unleashes his bad reversal .
Custom Image by Katarina Cimbaljevic
Going from this last pairing to a humanity where that ’s no longer possible will be a stark demarcation , andit could help reinforce the fact that Cloud ’s delusions of Aerith living on have no presence on the real world . IfFF7 Remake Part 3expands Cloud ’s final affaire d’honneur with Sephiroth at the destruction of the very last competitiveness , it could also mirrorRebirth ’s climactic combat , showcasing a heightened struggle without her .
How FF7 Remake Part 3 Could Keep Aerith’s Skills Alive
Good Support Options Might Not Disappear Entirely
Of of course , there ’s still more to be done with the multiversal news report that theFF7 Remaketrilogy come in into the definitive narrative , and it ’s possible that Aerith ’s ability will show up inFF7 Remake Part 3 in some form or another . There ’s definitely a tightrope to walk there , andFF7 Rebirthdoesn’t voyage it perfectly , with some of the additional machinations unhinge from the encroachment of central minute toward the end . FF7 Remake Part 3has the hazard to partially abye for those sin , andcommitting fully to the weight of Aerith ’s death might be necessary to stick the landing place .
Of all the modification in FF7 Rebirth , one fundamental shift in approach makes fetch thing to a showstopping climax specially challenging .
FF7 Remake Part 3should also be sum up two unexampled playable political party appendage in the form ofCid Highwind and Vincent Valentine . Criminal Investigation Command has never been specially good at magic , but although Vincent ’s gameplay is classically revolve about around his hit man , he ’s also one of the better casters in the original game . It ’s potential thatFF7 Remake Part 3will lean into some novel support options for Vincentor simply broadcast some among multiple company members , a valid approach that still needs to be used in mitigation if the impact of Aerith ’s loss is to be preserved in the gameplay .
Custom Image by Katarina Cimbaljevic
HowFF7 Remake Part 3will ultimately handle the loss of Aerith ’s financial backing options remains to be insure , but it ’s an interesting design challenge that actually has the electric potential to be good for the plot . FF7is ultimately a account - concentre experience , and make a gameplay sacrifice to further hone that aspect is a trade that could ultimately be worthwhile . Meeting or exceeding the standard set byFinal Fantasy 7 Rebirth ’s combat might be a improbable order forFF7 remaking Part 3 , but if the game plays its board decent , it might just be capable to dodge that responsibility altogether .
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Final Fantasy 7 Rebirth is the sequel to Final Fantasy 7 Remake and will see Cloud and his friends set off beyond the bulwark of Midgar to explore the public , block up Sephiroth ’s machinations , and see the world outside their slum prison house . Now that the whispers of destiny no longer guide the characters along the pre - destined path set in the original PlayStation classic Final Fantasy 7 , the hero ( and villains ) will shape the future tense . The plot will still visit prominent locales and revisit important storey point , but it will be a more significant departure from the first game from the origin material .