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Magic : The Gathering’sDuskmourn : House of Horrorset will take the long - run tabletop TCG somewhere it ’s never been before . Duskmourn is a new plane that is one gigantic , abandoned ship , terrifying stalk house , ruled over by a demon called Valgavoth . With aStranger Thingsvibe and some genuinely unsettling artwork , Duskmournis await to solicit into a recess that theMTGuniverse has rarely investigate directly , choosing to let in hints of horror ( like Eldrazi transformation ) or more traditional fantasy scare ( thinkInnistrad- before the Eldrazi , in any case ) .
It is n’t just thatDuskmourn : House of Horroris a nerveless young aesthetic forMTGthat has players excited , however . With spoiler season in full swing , it ’s also becoming copiously clear thatDuskmourn ’s best cards will be immediate impact player in the stock format , with a great deal of potential hits in older formats , too . While that should n’t needs come as a surprisal give the telephone number of recent sets that have boast up power - grading , Duskmourn ’s most herculean card also have the benefit of looking like they ’ll be pretty fun to run with rather than oppressive right out of the gate .
magic trick : The gather has recently let out the unexampled face cards for the forthcoming Duskmourn Commander deck , give buff the first facial expression at a scary opposition .
Time will tell ifDuskmourn : House of Horroris the success many are predicting it will be . Given how much of a departure it is for the biz , it ’s a peril - butas we ’ve seen withBloomburrow ’s excellent conception , those risks can ante up off when the homages to other archetypal fantasies are done well . In the meantime , here ’s our selection of the 10 bestDuskmourncards spoiled so far .
As we ’re in the middle of plunderer season , some of these lineup may eventually be eclipse by others - though we ’re surefooted each of these has the potential to be impactful in Standard ( and some of them beyond ! )
10Nowhere to Run
Removal That Sticks Around To Annoy
Nowhere to Run has a few things going for it . As an captivation , it play well into some of the U-boat - theme we ’ve already seen fromDuskmournand will presumptively have some synergism baked into the format for it . It ’s a unassailable remotion spell on turn two and a scrap trick afterward in the game , and it also directly helps anticipate difficult - to - target area creature by removing hexproof and ward from their keywords while in play . It would n’t be a surprisal to see control deck issue pack 4 of these , but it ’s probable at its unattackable in midrange strategies where the combat math getting mess up serve too .
9Enduring Innocence
Mentor Of The Meek Has Seen Some Upgrades
Enduring Innocence is a re - imagined Mentor of the Meek with a batch of rise at two major drawbacks - it can only touch off once per turn , and it only has one ruggedness . That ’s a small price to pay for a Lifelink animal with a build - in reward engine in smaller creature decks , which White scheme tend to be . It demand a remotion spell , and then it sticks around anyway as an enchantment that still provides note value ! This is a build - around notice in Standard and could be a major menace .
8Split Up
A New Spin On The Sweepers Of Old
Four mana is where sweeper lean to be cost - anything less would be repugnant and anything more tends to be a little slow ( though in the latter case , with the right additional effects , it can still work ) . Split Up is a three - mana mass remotion spell that will no doubt create headaches in Standard -it ’s first-class at removing blocking agent after an alpha - tap from an army of tokens , for representative , but it ’s also a great other answer to a pack of cards curving out into threats on turns one through three . It ’s restrictive enough it can be play around , and it might make Vigilance in aggressive deck more desirable , but in any scenario it ’s the sort of sweeper that makes the format more interesting .
participant who are new to Magic : The Gathering might not know the salutary means to figure out what their cards are worth , but it ’s good information to have .
7Hauntwoods Shrieker
A Must-Kill Threat With Delirium Synergy
Duskmournhas plenty of defeat - on - quite a little targets , and Hauntwoods Shrieker is among the good so far . It ’s a Delirium enabler , which already provides some assistance to decks using that strategy , butit also create additional scourge for every turn it ’s allowed to attack thanks to manifest apprehensiveness . Even letting Hauntwoods Shrieker blast once can be an result when it comes to getting out - valued in a midrange mirror , so it ’s well worth finding a home for this card and try out before ofDuskmourn ’s release on September 27 .
6Screaming Nemesis
A Tricky But Powerful Ability That May Change Removal Suites
squall Nemesis has the potential to take over a game when employed in aggressive Red strategy , with one caveat - it really needs to be dealt damage to be deserving including at all . Finding ways to enable this scorecard will be key to Red scheme , but preventing lifetime gain for the residuum of an entire biz is an absurdly powerful power . If nothing else , the being of this card may see removal spells like the aforesaid Nowhere to Run take precedentsince it answers the Nemesis without actually dealing it any terms .
5Twitching Doll
Mana Ramp With Serious Upside
Mana ramp is a powerful strategy and has almost always establish a property inMagic : The GatheringStandard formatting . While a two - mana incline beast is obviously less suitable than something like Elvish Mystic , Twitching Doll has the kind of upside a one - mana jerk could only dream of . Using it for mana for a few turns and then turning it into two 2/2 wanderer on the next is a pretty decent proposition , and even though it has sorcery fastness stapled onto that effect , it ’s something for ramp decks to do when their draw is too many acceleration bill of fare and no return .
4Overlord of the Hauntwoods
Unique Mana Ramp On A Strong Body
Again , mana wild leek is one of the good things a player can do inMTG.Duskmourn ’s sound card let in plenty of acceleration , and Overlord of the Hauntwoods is one of the most bright . The impending shop mechanic means it can allow acres acceleration and mana fixing as ahead of time as tour three , andit can continue to provide value when it lash out after becoming a creature four turns later . It ’s also unique in the sense that the mana it supply is incredibly difficult to interrupt ; mana creatures can be victims of removal spells , and artifacts that ramp can be answer by many dissimilar spells , but land destruction is a uncommon option .
Magic : The Gathering ’s fresh sic get with it a peck of capable forest critters , but only a few can be the good Bloomburrow card .
3Kaito, Bane of Nightmares
Three Mana Planeswalkers Are Always Worth Considering
Kaito , Bane of Nightmares make it in a Standard with very few Ninja cards , but he might not require much help - simplyputting him into frolic bout three with ninjutsumight be more than enough to steal a game . Kaito has hexproof and is a 3/4 , which means Nowhere to operate ca n’t answer him on its own during his controller ’s turn even while stripping him of his protection auto-mechanic . Every bout he uses his +1 make him a bigger threat , scale nicely into 4/5 and 5/6 quickly to help force opponent into finding blockers fast . His power to apply stun counters on the most crucial blocker also entail he ’s going to demand a lot of regard on his own , so Blue / Black mid - range strategies may find a luck of use of goods and services for Kaito .
2The Wandering Rescuer
Aggressive Decks Will Love This Card
Convoke is an absurdly powerful mechanic in the right shell , and White pack of cards are among the best for it . The Wandering Rescuer will inevitably be the payoff card for many clean nominal strategy , and is constructed in a way that it can help clean remotion piece , too . White creatures with alertness can attack and , in response to a likely removal write at clamant speed , can then be tap to cast The Wandering Rescuer with flash , which then enables her to give them hexproof . A 3/4 with double bang that becomes hexproof whenever it attack can also close biz quickly - expect to see passel of The Wandering Rescuer if there are enough small White creatures to build up around .
1Demonic Counsel
One Of The Best Tutors In Years
Magic : The Gathering ’s good private instructor visiting card will never see a reprint in Standard , but that wo n’t stop some comme il faut substitute from cropping up every now and then . Demonic Counsel feels like the bestDuskmourncard spoiled so far because its fail causa is get a Demon creature- so build up a deck to make that desirable means it will never be " bad , " but with Delirium it is a 2 mana spell that finds any answer or threat a player need . Delirium has demonstrate to be something people can enable relatively consistently when they want to in the past ( Shadows Over Innistrad ) , so with the right support rooms , this card can just be Demonic private instructor a decent amount of the metre .
Duskmourn release on September 27 , 2024 .
rootage : Mythic Spoiler
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