Magic : The Gathering’sDuskmourn : House of Horrorset will take the long - run tabletop TCG somewhere it ’s never been before . Duskmourn is a new plane that is one gigantic , abandoned ship , terrifying stalk house , ruled over by a demon called Valgavoth . With aStranger Thingsvibe and some genuinely unsettling artwork , Duskmournis await to solicit into a recess that theMTGuniverse has rarely investigate directly , choosing to let in hints of horror ( like Eldrazi transformation ) or more traditional fantasy scare ( thinkInnistrad- before the Eldrazi , in any case ) .

It is n’t just thatDuskmourn : House of Horroris a nerveless young aesthetic forMTGthat has players excited , however . With spoiler season in full swing , it ’s also becoming copiously clear thatDuskmourn ’s best cards will be immediate impact player in the stock format , with a great deal of potential hits in older formats , too . While that should n’t needs come as a surprisal give the telephone number of recent sets that have boast up power - grading , Duskmourn ’s most herculean card also have the benefit of looking like they ’ll be pretty fun to run with rather than oppressive right out of the gate .

magic trick : The gather has recently let out the unexampled face cards for the forthcoming Duskmourn Commander deck , give buff the first facial expression at a scary opposition .

Artwork from a Commander card in MTG: Duskmourn.

Time will tell ifDuskmourn : House of Horroris the success many are predicting it will be . Given how much of a departure it is for the biz , it ’s a peril - butas we ’ve seen withBloomburrow ’s excellent conception , those risks can ante up off when the homages to other archetypal fantasies are done well . In the meantime , here ’s our selection of the 10 bestDuskmourncards spoiled so far .

As we ’re in the middle of plunderer season , some of these lineup may eventually be eclipse by others - though we ’re surefooted each of these has the potential to be impactful in Standard ( and some of them beyond ! )

10Nowhere to Run

Removal That Sticks Around To Annoy

Nowhere to Run has a few things going for it . As an captivation , it play well into some of the U-boat - theme we ’ve already seen fromDuskmournand will presumptively have some synergism baked into the format for it . It ’s a unassailable remotion spell on turn two and a scrap trick afterward in the game , and it also directly helps anticipate difficult - to - target area creature by removing hexproof and ward from their keywords while in play . It would n’t be a surprisal to see control deck issue pack 4 of these , but it ’s probable at its unattackable in midrange strategies where the combat math getting mess up serve too .

9Enduring Innocence

Mentor Of The Meek Has Seen Some Upgrades

Enduring Innocence is a re - imagined Mentor of the Meek with a batch of rise at two major drawbacks - it can only touch off once per turn , and it only has one ruggedness . That ’s a small price to pay for a Lifelink animal with a build - in reward engine in smaller creature decks , which White scheme tend to be . It demand a remotion spell , and then it sticks around anyway as an enchantment that still provides note value ! This is a build - around notice in Standard and could be a major menace .

8Split Up

A New Spin On The Sweepers Of Old

Four mana is where sweeper lean to be cost - anything less would be repugnant and anything more tends to be a little slow ( though in the latter case , with the right additional effects , it can still work ) . Split Up is a three - mana mass remotion spell that will no doubt create headaches in Standard -it ’s first-class at removing blocking agent after an alpha - tap from an army of tokens , for representative , but it ’s also a great other answer to a pack of cards curving out into threats on turns one through three . It ’s restrictive enough it can be play around , and it might make Vigilance in aggressive deck more desirable , but in any scenario it ’s the sort of sweeper that makes the format more interesting .

participant who are new to Magic : The Gathering might not know the salutary means to figure out what their cards are worth , but it ’s good information to have .

7Hauntwoods Shrieker

A Must-Kill Threat With Delirium Synergy

Duskmournhas plenty of defeat - on - quite a little targets , and Hauntwoods Shrieker is among the good so far . It ’s a Delirium enabler , which already provides some assistance to decks using that strategy , butit also create additional scourge for every turn it ’s allowed to attack thanks to manifest apprehensiveness . Even letting Hauntwoods Shrieker blast once can be an result when it comes to getting out - valued in a midrange mirror , so it ’s well worth finding a home for this card and try out before ofDuskmourn ’s release on September 27 .

6Screaming Nemesis

A Tricky But Powerful Ability That May Change Removal Suites

squall Nemesis has the potential to take over a game when employed in aggressive Red strategy , with one caveat - it really needs to be dealt damage to be deserving including at all . Finding ways to enable this scorecard will be key to Red scheme , but preventing lifetime gain for the residuum of an entire biz is an absurdly powerful power . If nothing else , the being of this card may see removal spells like the aforesaid Nowhere to Run take precedentsince it answers the Nemesis without actually dealing it any terms .

5Twitching Doll

Mana Ramp With Serious Upside

Mana ramp is a powerful strategy and has almost always establish a property inMagic : The GatheringStandard formatting . While a two - mana incline beast is obviously less suitable than something like Elvish Mystic , Twitching Doll has the kind of upside a one - mana jerk could only dream of . Using it for mana for a few turns and then turning it into two 2/2 wanderer on the next is a pretty decent proposition , and even though it has sorcery fastness stapled onto that effect , it ’s something for ramp decks to do when their draw is too many acceleration bill of fare and no return .

4Overlord of the Hauntwoods

Unique Mana Ramp On A Strong Body

Again , mana wild leek is one of the good things a player can do inMTG.Duskmourn ’s sound card let in plenty of acceleration , and Overlord of the Hauntwoods is one of the most bright . The impending shop mechanic means it can allow acres acceleration and mana fixing as ahead of time as tour three , andit can continue to provide value when it lash out after becoming a creature four turns later . It ’s also unique in the sense that the mana it supply is incredibly difficult to interrupt ; mana creatures can be victims of removal spells , and artifacts that ramp can be answer by many dissimilar spells , but land destruction is a uncommon option .

Magic : The Gathering ’s fresh sic get with it a peck of capable forest critters , but only a few can be the good Bloomburrow card .

3Kaito, Bane of Nightmares

Three Mana Planeswalkers Are Always Worth Considering

Kaito , Bane of Nightmares make it in a Standard with very few Ninja cards , but he might not require much help - simplyputting him into frolic bout three with ninjutsumight be more than enough to steal a game . Kaito has hexproof and is a 3/4 , which means Nowhere to operate ca n’t answer him on its own during his controller ’s turn even while stripping him of his protection auto-mechanic . Every bout he uses his +1 make him a bigger threat , scale nicely into 4/5 and 5/6 quickly to help force opponent into finding blockers fast . His power to apply stun counters on the most crucial blocker also entail he ’s going to demand a lot of regard on his own , so Blue / Black mid - range strategies may find a luck of use of goods and services for Kaito .

2The Wandering Rescuer

Aggressive Decks Will Love This Card

Convoke is an absurdly powerful mechanic in the right shell , and White pack of cards are among the best for it . The Wandering Rescuer will inevitably be the payoff card for many clean nominal strategy , and is constructed in a way that it can help clean remotion piece , too . White creatures with alertness can attack and , in response to a likely removal write at clamant speed , can then be tap to cast The Wandering Rescuer with flash , which then enables her to give them hexproof . A 3/4 with double bang that becomes hexproof whenever it attack can also close biz quickly - expect to see passel of The Wandering Rescuer if there are enough small White creatures to build up around .

1Demonic Counsel

One Of The Best Tutors In Years

Magic : The Gathering ’s good private instructor visiting card will never see a reprint in Standard , but that wo n’t stop some comme il faut substitute from cropping up every now and then . Demonic Counsel feels like the bestDuskmourncard spoiled so far because its fail causa is get a Demon creature- so build up a deck to make that desirable means it will never be " bad , " but with Delirium it is a 2 mana spell that finds any answer or threat a player need . Delirium has demonstrate to be something people can enable relatively consistently when they want to in the past ( Shadows Over Innistrad ) , so with the right support rooms , this card can just be Demonic private instructor a decent amount of the metre .

Duskmourn release on September 27 , 2024 .

rootage : Mythic Spoiler

Character wielding magically-imbued sword & summoning sparks from her hand, Magic the Gathering’s Wilds of Eldraine.

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Sunspine Lynx, Kitsa, Otterball Elite, and Lumre, Bellow of the Woods cards from Magic: The Gathering’s Bloomburrow set.

Magic The Gathering cards from Duskmourn set.

Custom Image by Katarina Cimbaljevic.

MTG Duskmourn Nowhere To Run

MTG Duskmourn Enduring Innocence

MTG Duskmourn Split Up

MTG Duskmourn Hauntwoods Shrieker

MTG Duskmourn Screaming Nemesis

MTG Duskmourn Twitching Doll

MTG Duskmourn Overlord of the Hauntwoods

MTG Duskmourn Kaito Bane Of Nightmares

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MTG Duskmourn Demonic Counsel

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