Dungeons & Dragons: Honor Among Thieves
Many tabletop RPGs distinguish themselves from the staple fantasy themes of classicDungeons & Dragonswith unconventional context and more tale - focused rulesets , and then there are tabletop RPGs that are simply , utterlyweird . The off-the-wall world - edifice style ofDeath Strandingand the reality - warping powers and phenomenon ofSilent Hill 2are staple of the RPGs below . These surreal tabletop RPGs , in their own ways , push the limit of what roleplaying games can be and what stories they can tell .
Dungeons & Dragonsis frequently seen as the default template for phantasy roleplay . It ’s a system instrumentalist can habituate when they want to run effort in received medieval worlds , with goblins and dragons to fight . There is , however , a great deal of weird poppycock bake into theD&Dbrand - the product of its many fancied inspirations and over 50 yr of development . D&Dhas dungeon modules with crashed alien spaceships , unknown monsters like mind flayers and gelatinous cubes , campaignsettings likePlanescape , where belief and doctrine can reshape realism , and so on .
connect : RPG military campaign preferences That Are n’t Your Typical Fantasy Worlds
see in this light , the follow data-based RPGs may just be evolutions of the roleplay entertainment pioneered byDungeons & Dragons , rather than a complete rejection of theD&Dmodel . These game are simply fascinating branch that question and shake up up the longstanding traits ofclassic roleplaying games , like creating character sheets , exploring keep , randomly generated events , and tramp dice .
Surreal Tabletop RPGs - The Walls Will Swallow You
Explicitly root on by the nonlinear novelHouse of Leaves , The Walls Will Swallow Youis an RPG about research an ominous , labyrinthian house with way that constantly shift and modification , much like a roguelike TV game . During a session ofThe Walls Will bury You , players rove dice and attract playing cards from a pack of cards to " discover " novel parts of the churning house , new discoveries , and fresh supernatural evils to confront or take flight .
Surreal Tabletop RPGs - Delver 2e
Delver 2eis , on newspaper publisher , a classic , dungeon - crawling phantasy RPG likeDungeons & Dragons , where a chemical group of adventurer search an cloak-and-dagger infinite fulfil with unknown magic . In the earthly concern ofDelver , however , this " Dungeon " is a surreal , mayhap conscious space that shifts like a dream , absorbing memories from the world above and using them to beget new room , treasure , and jeopardy . The shape and pattern of the keep is generated collaboratively by player , who take turns describing individual aspects of the maze during certain gameplay phase . Delver 2eplayer characters might go into the Dungeon by fall asleep in the branches of a tree or afford the wrong door in the correct building , and they can pick out to endure the Dungeon for reasons ranging from the pursuit of great power to remembering what was lost .
Surreal Tabletop RPGs - Glitch
Glitch , a tabletop RPG by Jenna Katerin Moran , is a spinoff of her earlier act gameNobilis , a surreal , Sandman - esque RPGabout godlike Nobles who personify underlying construct of realism . Glitch , in contrast , is an RPGs where musician take on the role of metaphysical loathing , blistering enemies of the Nobles fromNobilisstriving to break world and stop the humanity … Until , to quote theGlitchKickstarter page , " they realized that was obtuse . "
Related : Tabletop RPGs About Doomed Heroes & Doomed Worlds
EachGlitchroleplaying sessionis essentially about creatures of void and paradox who ’ve give up their ambition to destroy reality in favor of just live their sprightliness - puzzle out mystery , doing cool things with their affected power , acquire to apprize Creation and Existence , etc . The mechanics ofGlitch , much likeNobilis , do n’t affect the use of any dice . Player quality have abilities that let them alter , form , or bend world . If an ability is at a certain level of strength , a actor can attain certain tasks automatically , or they can call down certain " Costs " in club to carry out tasks beyond their limits .
Surreal Tabletop RPGs - Don’t Rest Your Head
Do n’t Rest Your Head , an other publishing of Evil Hat Productions , is a fever dream of an RPG that mingle Neil Gaiman’sNeverwhere , Alice In Wonderland , andFallen London(althoughFallen Londoncame later ) . role player characters have severe grammatical case of insomnia and have been drawn into the Mad City , a supernatural world - or perhaps just another layer of normal reality - fill with unknown Nightmare creatures straight out of a Salvador Dali painting . To survive the dangers of this Mad City , player characters must , at all costs , forefend falling asleep and avoid losing their sanity ; however , every meter players practice a quotidian ability or a supernatural endowment , they increase their Exhaustion or Madness mark , respectively , drawing them closer to doom .
Surreal Tabletop RPGs - Normality
Free - to - play tabletop RPGNormality , oft compared toHouse of Leaves , is limit in a 21st - century America as shatter and disrupt as thesetting ofDeath Stranding , where everyone has been drive to foolishness by a war wage with data-based , psychical superweapons . To reflect this disjointedness , the text of theNormalitygame book resemble the scribblings of a paranoid confederacy theorist . There are sentences that are faded , misaligned , upside down , or fleck out with marker ; eccentric sheets where players need to fill up out traits for narrative aspect such as " Sex , " " Drugs , " and " Rock & Roll " ; and extracts of operose - to - parse fable with vacuous spaces players are promote to fill in with their own resourcefulness .
Next : Tabletop RPGs About People Playing RPGs