Dungeons & Dragons: Honor Among Thieves
If Cyberpunk is a writing style that explores innovative trend and concerns about technology , society , and big business using setting with cyborgs , hack , and megacorps , then " Dungeonpunk " and the various RPGs within this literary genre is about transplant those very same trends and concerns into the classic western illusion globe examine in whole caboodle likeDungeons & Dragons . If raid dungeons for treasure becomes a business , will adventurers form a labor coupling ? If magic is a scholarly discipline , why ca n’t it be used to empower technology?The following Tabletop RPGs explore enquiry like these with novel mechanics , intense mount , and varying ratios of optimism and cynicism .
Dungeonpunk , compare to Cyberpunk , Steampunk , Solarpunk , and other " Punk " genres , is punishing to determine , with countless RPG lover and game designer toss their Dungeonpunk summation into the ring . broadly , a Dungeonpunk setting is aD&D - stylefantasyworld that has progressed beyond medieval times without losing access code to thaumaturgy or non - human specie , generally resulting in a world where mod technology is power by black art . Dungeonpunk configurations also steep classic narration of fantasy heroesexploringD&D - dash dungeon , looting treasure , and struggle monsters with the non - conforming , anti - authoritarian theme of Hellenic punk sub - cultivation , forcing phantasy heroes to make do with modernistic vexation like powerful corporations , industrial technology , the ethic of exterminating kobolds and slimes , etc .
pertain : Fantasy RPG Alternatives To D&D ( & Their Unique Strengths )
Thefollowing Tabletop RPGsall search different aspects of the " Dungeonpunk " genre – some immerse players in world where technology and illusion are the same , others impersonate adventurers as wage striver or rebel in a keep - delving industry , while others present fantasy adventuring as a unpaid activity on equivalence with cross - country hiking or extreme sports . The common constituent among all these games is the consumption of advanced tech and acculturation to make the classical phantasy set more familiar , plus a willingness to explore the logical implications of a earthly concern where fighting monsters and foray into grave for gem is a viable career path .
Dungeonpunk Tabletop Game: Sword And Backpack
More idle - hearted than other Dungeonpunk RPGs on the market , the freeform decree ofSword And Backpackare designed to be printed out , tailor , and pasted into a Moleskin notebook . In this book of account , players will jot down history notes , catalog different spell chants ( which they must recite from retentiveness to cast ) , eviscerate mapping , record the contents of their PC ’s knapsack , and pull vignette .
This self - made , custom " Rulebook " is a prop version of the " Sword & Backpack : The Young Adventurer ’s Almanac , 5th Edition , " an in - biz survival manual for aspiring fantasy explorer . The Dungeonpunk Manifesto write up by the Almighty ofSword And Backpackdescribes their game ’s protagonists as a mix of classic phantasy explorers , sway star on a route tripper , and wilderness backpackers , powerfully emphasizing the importance offantasy adventure and journeyover slaying , intolerance , or set adherence to rules .
Dungeonpunk Tabletop Games - Spire: The City Must Fall & Heart: The City Beneath
Grim and bloody , the two signature tune RPGs of the Rowan , Rook and Decard game studio deconstruct and re - imagine two Greco-Roman staples ofD&D - fashion fantasy - illusion races like extremely low frequency and the exploration of of deep , labyrinthian dungeons . InSpire : The City Must Fall , thespian are oppressed dark elves in the loom urban center of Spire , break down under their blackguard of their cybernetically augmented mellow elf ruling class . In most campaigns , said player will join a revolutionary faction called the Ministry , mastering nix thaumaturgy and committing violent deed in the hopes of one daytime restoring the exemption and heritage of the Drow multitude .
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affectionateness : The City Beneath , in demarcation , takes place many miles beneath the city of Spire , where desperate , blemished venturer called Delvers embark on expeditions into life , overweight keep called the Heart , risk variation , death , and fates far worse in pursuit of their dreams . Discounting their drear themes of trunk horror and oppression , theSpireandHeartRPGs also put whirl on classic fancy character classes , letting player roleplay as magician infest by colony of bees or holy knights who hero-worship municipal metro scheme .
Dungeonpunk Tabletop Game: Electric Bastionland
Electric Bastionland , design by Chris McDowall , is anOld School Revivalinspired RPGset in Bastion , a colorful , sprawling , yet mistily defined Art Deco metropolis occupy with strange zep - polish , feud political camarilla and reality - breaking devices and secrets called " Oddities . " Each participant grapheme , bring forth through roll die and the consulting of intricate backstory charts , is a Treasure Hunter hear to work off massive debt hit in the wake of a 100 possible fail careers .
While adventuring to pay off their debts , both players and the Game Referee give pattern to the mysterious , undefined metropolis of Bastion using Spark Tables , dice chart that yield newfangled theatrical role , locales , perils , and mystery story to interact with .
Dungeonpunk Tabletop Game - Dungeons & Dragons: Eberron
The inspiration of game designer and novelist Keith Baker , Eberronis aDungeons & Dragonssettingdrastically unlike from the pre - mod knightly worlds of mostD&Dsettings .
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On the continent of Khorvaire , the cunning of magical artificers has birthed society where wands are as common as handguns , railroad net and airships are propelled by conjured lightning , and the great nations of the world are recovering from a devastating Last War where magitech robots called Warforged were constructed to be thinking weapons of warfare .
The playercharacters in anEberroncampaignare generally muster out veteran of the Last War , set their intemperately - earned skill to use working as mercenaries , bodyguards , sleuths , adventurer , and Hero , embroiling themselves in the conspiracy of the Dragonmarked Houses , foiling the sinister schemes of Khyber cultists , and generally engaging in exalt adventurers inspire by mush fiction of the 1920s and 1930s .
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