The First Descendant
Modules inThe First Descendantare one of the ways you may burnish your role and your weapons . This allows you to further customize your build and make change to your characters . Generic ones can beadded to any character or weapon , depending on which one it affects , while unique 1 are harder to get but can take your build to a new grade .
Learning how to useevery character inThe First Descendantwill take clip , but beingable to experiment and change how they playwill make that time well spent . get merriment is the key scene of any biz , and tweaking a part until you are revolve through the game and having a blast is neat for game like this raider - shooter because of its light - hearted nature . module help you make your character truly beam andbecome as overpowered as possible .
Playing with friends makes The First Descendant much more gratifying as that is the intended elbow room this looter hired gun is meant to be run .
Getting & Installing Modules In The First Descendant
Acquisition Info
The primary way players are going to be able to discover Modules is bycompleting certain tasks that can be discover under “ Acquisition Info . ”All you postulate to do isgo to the world map and pick out the “ Access Info ” tabwhere you may then select the “ Module ” screen . From there , you’re able to see what module live and how to unlock them by pressing the “ Acquisition Info ” push button . Notably , some Modules are unequalled to sure characters , and , while they will further their ability specifically , you may get hold the cosmopolitan one mold just as well for your playstyle .
Once you have them , you’re able to thenopen the Inventory screen to consider and instal them . This is where you may start customizing your character and your weapons by picking and opt various Modules to utilize . you’re able to move between the Weapon Module and the Descendant Module to choose which layout to alter . you may thendrag Modules from the bottom of the covert where your total stock-taking is to the top part of the screen , which is where your slots are .
you may use the“Equip Recommended Module”option at the top right field of the screen door to optimize your Modules based on your available options . This will mechanically fill your slots with good setups and get you close to your mod capacity if you are unsure which ones to equip .
Custom Image by Katarina Cimbaljevic
Capacity - wise , you could only have acertain figure of Modules equipped . Every Module has a slightly different amount of capacity that it will take up , and you will not be able-bodied to equip new ones if your capacity is full . you’re able to always unequip and slot in a new one if you have play out of way but found something better . This capacity is independently calculate for your descendent and your weapons , meaning thenumber of Modules equipped on one will not bear on the other .
To increase your capability , you may go to theresearch substance and speak with Anais . Go down to the “ Enhancement Material ” tab andlook for Energy Activators . These are what will allow you to increase your Module mental ability and allow you to equip more and ripe variation of them . This is because as you upgrade them , you will find that they will take up a larger amount of your capacity the gamey the layer they are . However , the higher the level , the more they will avail you do things , such asbeatThe First Descendant’smost difficult bosses .
Dismantling & Enhancing Modules In The First Descendant
Pros & Cons
If you come up yourself run out of way or think that you might never utilize a certain Module , or perhaps you find a Module that does the same thing better , youcan take to strip your Modules inThe First Descendant . This can be done with Silion , where you may select several different options . If you choose to dismantle a Module , you will begiven Kupier Shards for it , which can then be used to kick upstairs , or Enhance , your current Modules and make them more sinewy .
You will be consecrate an amount of Kupier Shards based on the level , or infrequency , of the Module being take apart , start at around 300 Kupier Shards for a standard - level Module . you may also combine Modules with Silion to attempt to make this one , but there is no warrant that this will help your causal agency , as theModule create might even be weaker than the ones you sacrificed . It is quite a random summons .
To Enhance your faculty , speak to Silion againbut pick this option instead . From there , you will be able to regard your Modules and look at what will happen if you Enhance it . Many have their effects boosted , making it quite a scrap more effective , although as stated before , it will also increase its capacity cost . This will always cost a compounding of Kupier Shards and Gold , so pick the ones you need to heighten first wisely . Most Modules can be Enhanced through Level 10 , but this is not always the case .
The full cost breakdown is in the table below :
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Cost
1
2
3
4
5
6
7
8
9
10
Recommended Modules In The First Descendant
Prioritize The Basics
As explain inMagGamerInc ’s picture on YouTube , there are awide kitchen range of Modules in The First Descendant and a lot of possibilities to have funwith them . However , it is also saucy tostick to the basics and ensure that your grapheme survivesbefore append the playfulness Modules in . For example , his main testimonial are :
While a few of these can be swapped out , he advocate leaving theIncreased HP and the Increased DEF on at all times , as it keep you alive and see to it that you do not neglect out on your reward . Doing so allows you to focus on survival first , while being able-bodied to experiment and have fun with the rest once those two are in topographic point .
After that , you’re able to tweak your stay on expansion slot to progress something like thebest Bunny form inThe First Descendant . However , it is all done to orientation in some cases and find the most fun Modules you’re able to try and experiment with .
Source : YouTube | MagGamerInc