The First Descendant
The first official time of year ofThe First Descendantis now hold up , and with it comes a host of changes . These include thenew Descendant Hailey , along with anew ultimate weapon , Excava . However , there are also many change which take to address community feedback , and one of these number is slow experience gain for weapons and descendent .
One ofThe First Descendant’smajor grinds is adding mental faculty slots to gear . These postulate the use of aCrystallization Catalyst , which can be receive through enquiry , or purchase using the game ’s premium currency , Caliber . However , they also require that a weapon or Descendantreach the maximum technique level of 40 .
Experience Grinding Takes Too Long In The First Descendant
Leveling Up Proficiency On Weapons
Each weapon has up to 10 module slots , while each Descendant has 12 faculty slots . While some Descendants and weapon do start with pre - occupy sockets , the player can still expect to need about 8 Crystallization Catalysts per descendent and weapon . That meansthe participant has tolevel up their proficiency on that weapon or Descendant around eight timesbefore they can really start to consider a high - might build .
Enemies eliminated as part of a Void Fragment commission do not drop appurtenance , Au , or Kuiper Shards .
Currently , one of the fastest way player have found to increase experience for weapons is to start the " bunny cave,“an electric Void Fragment which is in a little distance and can be cleared in the space of 30–45 seconds . However , even using this method acting is painfully dull , and it comes with other downside . Enemies extinguish as part of a Void Fragment mission do not sink gear , atomic number 79 , orKuiper Shards , and the nature of the mission means the instrumentalist can only level up electrical energy - based Descendants using this method .
Farming weapon experience only using this method will still take the better part of an hour or more to reach the maximal technique level . Relying on more organic methods of increasing experience can make the process take two or three hours , and that compounds with each weapon and descendent the player tries to better . It can easily take lashings of hours to max out a exclusive loadoutand Descendant .
The First Descendant Season One Aims To Address Experience Gain
Daily Challenges Rewards The Player In Many Ways
Along with all its other alteration , season one ofThe First Descendantadds daily outcome to the game . While the pre - season had daily challenges , they mostly just increase the role player ’s conflict pass level . Now , completing those challenges will reward the playerwith various items like atomic number 79 , Kuiper Shards , enquiry materials , and experience boosters . These are post to the player ’s letter box upon completion and human activity as a bully incentive to nail the everyday challenge , even if they are outside the player ’s comfort zona .
With day-by-day event honour , research materials are also acquired . One of the more recent reward was design around Crystallization Catalystsand provided multiple pattern along with some parts used in the token ’s research . combine with the change which allows players to assign multiple sockets to a weapon or Descendant , these redundant shoplifter and cloth should make players ofThe First Descendantbreathe a suspiration of reliever .
Other Quality Of Life Improvements Are On The Way
Coming With Second Major Season Update
The launching of season one come with several quality - of - aliveness melioration , such as the ability to add multiple socket type for a module or additional options for the junk filter . However , these are not the only changes that Nexon is calculate to make with time of year one . Hailey is the first Descendant in a new approach to reducing randomization in blueprint farming . Rather than produce amorphous materials and reconstructing them after a boss fight , theHailey - specific materials drop-off from invasion delegation . This will hopefully foreclose the defeat of trying for the same 6 % part for minute straight .
The patch notes for The First Descendant ’s 1.1.0 Patch are lively and the update features some marvelous improvements and an ultra - cool sharpshooter
There are other minor updates in the works as well . fiber like Freyna and Blair who focus on damage - over - time effects will be retread to boost their damage output . Outposts will also be updated so players can restart them immediately rather than wait a moment between footrace . Additionally , Nexon plans on introducing a organisation which will make improving a normal Descendant useful even if they have an ultimate variant .
Custom image by Katarina Cimbaljevic
While changes to the UI have already been mentioned , there is another improvement which will likely fare with the 2d major time of year update . This will allow instrumentalist to switch directly from the inventory menu to the function menu . Originally , players were forced to exit the menu , wait for the screen to load full , then afford the other fare . This should streamline the process of go over different menus , but it will also help when players ofThe First Descendantchange their presets before switch to another mapping or null struggle .
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Nexon Games stage The First Descendant , a third - individual action RPG shooter set in a distant future where Humanity fights for survival against a uncongenial exotic airstream . As a descendent , players will embark on various missions and quests as they check about the origin of the Descendants and partner up with up to four players to betroth in expansive boss struggle , unlocking young gear and skills .
Nexon Games presents The First Descendant, a third-person action RPG shooter set in a distant future where Humanity fights for survival against a hostile alien race. As a Descendant, players will embark on various missions and quests as they learn about the origins of the Descendants and partner up with up to four players to engage in expansive boss battles, unlocking new gear and skills.